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Doom2 to Doom3

   (54 reviews)
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About This File

Changes all Doom2 wads/levels into Doom3 styled maps.


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bzzrak

  

heh

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Guest

  
Holy shit! It's a miracle!

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Guest

  
LOL

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Guest

Unknown date

  
your joke is two years too late

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Guest

Unknown date

  
flashlight would have been nice. Kinda funny though. Creative too. 3/5

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Guest

Unknown date

  
If only compatible to other doom3 weapon mods... 3/5

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Unknown date

  
I agree with reviewer #2.

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Unknown date

  
I can not see a single thing, I died too many times because of that and dude, here's a hint... D3 does not consist of pitch black, there are quite a few light spots for you to catch your breathe, and if you're gonna do pitch black, chage the chainsaw or fist to a f*cking flashlight! 0/5 I wish there was something lower that 0...

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Unknown date

  
This is actually brighter than Doom 3.

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Unknown date

  
Just a ZDoom ACS script that changes all light levels to 0. Makes for an amusing commentary on Doom3, though realistically about the normal standard of all Cutmanmike's releases. 3/5

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Unknown date

  
hopefully doom 4 will be half as good

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Unknown date

  
oh how clever, not.

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Guest

Unknown date

  
Great one cut man! +5 em em the ghoul ghoul

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Unknown date

  
fucking ingenious

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Unknown date

  
This is essentially like the opposite of IDBEHOLDL: it makes all maps PITCH BLACK, which must be the author's idea of "Doom 3 style". And OFC it doesn't affect skies. 1/5 -Maes

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Unknown date

  
This just makes the entire place dark. All dark. What's the point here? 0/5

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Unknown date

  
Brilliant... as a joke. 3/5 - Wills

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Unknown date

  
Oh, haha. I get it :P

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Unknown date

  
you can play this normally, but you need a Doom 3 weapons pack with a flashlight feature to play. Good to scare someone in multiplayer with a special rocket to the back =) -DoomDude 2/5

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Unknown date

  
Itchy, tasty. - hahaha, my nigga

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Unknown date

  
Brings the Doom 3 feel into the classic levels. Thank you, Cutman.

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Unknown date

  
4/5 lol so true, doom3 really is too fucking dark. and by the way, don't ya think they would have flashlights strapped to their assault rifles? lol.

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Unknown date

  
Lol, its a clever joke, and it makes sense too.

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Unknown date

  
HOHO! FUNNY STUFF CUTMAN! I hate you.

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Unknown date

  
haha awesome

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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