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Doom2 to Doom3

   (54 reviews)
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Changes all Doom2 wads/levels into Doom3 styled maps.


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bzzrak

  

heh

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Guest

  
Holy shit! It's a miracle!

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Guest

  
LOL

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Guest

Unknown date

  
your joke is two years too late

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Unknown date

  
flashlight would have been nice. Kinda funny though. Creative too. 3/5

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Unknown date

  
If only compatible to other doom3 weapon mods... 3/5

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Unknown date

  
I agree with reviewer #2.

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Unknown date

  
I can not see a single thing, I died too many times because of that and dude, here's a hint... D3 does not consist of pitch black, there are quite a few light spots for you to catch your breathe, and if you're gonna do pitch black, chage the chainsaw or fist to a f*cking flashlight! 0/5 I wish there was something lower that 0...

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Unknown date

  
This is actually brighter than Doom 3.

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Just a ZDoom ACS script that changes all light levels to 0. Makes for an amusing commentary on Doom3, though realistically about the normal standard of all Cutmanmike's releases. 3/5

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Unknown date

  
hopefully doom 4 will be half as good

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Unknown date

  
oh how clever, not.

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Unknown date

  
Great one cut man! +5 em em the ghoul ghoul

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Unknown date

  
fucking ingenious

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Unknown date

  
This is essentially like the opposite of IDBEHOLDL: it makes all maps PITCH BLACK, which must be the author's idea of "Doom 3 style". And OFC it doesn't affect skies. 1/5 -Maes

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Unknown date

  
This just makes the entire place dark. All dark. What's the point here? 0/5

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Brilliant... as a joke. 3/5 - Wills

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Unknown date

  
Oh, haha. I get it :P

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Unknown date

  
you can play this normally, but you need a Doom 3 weapons pack with a flashlight feature to play. Good to scare someone in multiplayer with a special rocket to the back =) -DoomDude 2/5

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Unknown date

  
Itchy, tasty. - hahaha, my nigga

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Unknown date

  
Brings the Doom 3 feel into the classic levels. Thank you, Cutman.

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4/5 lol so true, doom3 really is too fucking dark. and by the way, don't ya think they would have flashlights strapped to their assault rifles? lol.

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Lol, its a clever joke, and it makes sense too.

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HOHO! FUNNY STUFF CUTMAN! I hate you.

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Unknown date

  
haha awesome

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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