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DELCRET.WAD (DownTown 2)

   (8 reviews)
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About This File

This WAD file took me 3-Days to creat(!) The best with this WAD must be all the new graphics I've added and Sounds! It's a huge city with cool houses all over, a city which feels as the real-thing but the city has been invaded by some scumbags call them self UACm your mission is to save the city from there Cyberdemon and Company. Ever seen the movie "the shining" well anyway, if you have: Do you remember the room 237 at the hotel..." In the city you may visit Mr.John Romero at ID_softwares quarter or the Super-Dome Stadium!


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Never_Again

  
A below-average rectangular city map with some cute EGA graphics. Poor layout and texturing, close to zero gameplay.

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Unknown date

  
I like the idea of this map, a huge Wolfenstein City which reminded me a bit of my earlier and mostly unreleased levels. But even a 4 year old girl will beat this with easy. 3 Stars -PC

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Unknown date

  
I love this mod!!! Considering the guy is blind this is awesome!!!

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Unknown date

  
Normally I would vote lower, but this was fun as hell on skulltag cooperation.

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Unknown date

  
urhh, sucks, but it would have rocked, I'm sure, if the author had spent 6 days on it :P The map certainly shows what potential large maps have on gameplay: how standard linear maps seem comparitively inferior to the gameplay that springs from the largeness of these maps.

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Unknown date

  
This is an ancient city-style map, dated 1990 (surely wrong), although it feels like something from 1995. It looks awful, and the sound replacement does not add to the game, but it's charming and nostalgic because it's so crude. The gameplay suffers from the same problem as most city-style maps, in that there's a lot of wandering about and identical-looking rooms. The exit should really have been after the impressive football pitch, not before.

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Unknown date

  
This is actually a really fun map. The anxiety of the Cyberdemon stalking you gives it a certain je ne sais quoi.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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