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DELCRET.WAD (DownTown 2)

   (8 reviews)
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About This File

This WAD file took me 3-Days to creat(!) The best with this WAD must be all the new graphics I've added and Sounds! It's a huge city with cool houses all over, a city which feels as the real-thing but the city has been invaded by some scumbags call them self UACm your mission is to save the city from there Cyberdemon and Company. Ever seen the movie "the shining" well anyway, if you have: Do you remember the room 237 at the hotel..." In the city you may visit Mr.John Romero at ID_softwares quarter or the Super-Dome Stadium!


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Never_Again

  
A below-average rectangular city map with some cute EGA graphics. Poor layout and texturing, close to zero gameplay.

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Unknown date

  
I like the idea of this map, a huge Wolfenstein City which reminded me a bit of my earlier and mostly unreleased levels. But even a 4 year old girl will beat this with easy. 3 Stars -PC

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Unknown date

  
I love this mod!!! Considering the guy is blind this is awesome!!!

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Unknown date

  
Normally I would vote lower, but this was fun as hell on skulltag cooperation.

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Unknown date

  
urhh, sucks, but it would have rocked, I'm sure, if the author had spent 6 days on it :P The map certainly shows what potential large maps have on gameplay: how standard linear maps seem comparitively inferior to the gameplay that springs from the largeness of these maps.

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Unknown date

  
This is an ancient city-style map, dated 1990 (surely wrong), although it feels like something from 1995. It looks awful, and the sound replacement does not add to the game, but it's charming and nostalgic because it's so crude. The gameplay suffers from the same problem as most city-style maps, in that there's a lot of wandering about and identical-looking rooms. The exit should really have been after the impressive football pitch, not before.

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Unknown date

  
This is actually a really fun map. The anxiety of the Cyberdemon stalking you gives it a certain je ne sais quoi.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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