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EntaPriz

   (19 reviews)
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3 Screenshots

About This File

My biggest level ever!

I saw wicked round spaceship named The Enterprize in a movie I forgot its name and I tried to recreate it in Doom2 and I was very happy because there is an awesome looking area that is round with windows. But since I from thailand, my sister who is 27 wanted me to put impse in the map but I thought it was too rude. I tried to make the gameplay very good, and this level took me friggan 3 weeks to make and its HUGE!. BTW I like eating sausages for lunch so if you wanna come over call me at 44782435276#7.


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Unknown date

  
sucks dick.

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Guest

Unknown date

  
Boring repetative gameplay. 1/5 - Cutman

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Guest

Unknown date

  
not worth playing 1/5

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Guest

Unknown date

  
A typically useless level from this designer, and this time there's a little bit of racism in the readme file. It's a tedious bunch of identical rooms followed by some corridors. Doesn't look at all like the Enterprise. It's not funny as a novelty level, and it's no fun to play.

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Unknown date

  
Actually its quite fun to play once you get past the first part with the shotgun seargents. Especially considering Ruba made this.

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Unknown date

  
Fun for one run. 3/5

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Unknown date

  
This map wants to make me cry!. Its beautiful but its not. 2 Stars -PC

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Unknown date

  
sucks ass

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Guest

Unknown date

  
What the fuck is this shit?

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Guest

Unknown date

  
one of the few ruba's level that is interesting

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Unknown date

  
seems like you guyz have nothing good to say about anything ... so what the hell are you downloading these wads for ... morons

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Unknown date

  
Yeah really its not that bad. People are just used to expecting Ruba's maps to automatically be crap.

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Unknown date

  
impressive 4/5

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Unknown date

  
sucks a lot 0 stars of course

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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