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The assault on Grinava

   (20 reviews)
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2 Screenshots

About This File

Demons have invaded a remote UAC outpost, and you have been teleported in to stop them.


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Guest

Unknown date

  
Give me a supershotgun. Give me more ammo. Give me a room that doesn't look like all the others. Detail is good. 2/5 - Zalewa

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Guest

Unknown date

  
Detail good but gameplay is crappy because there's too less ammo - Alterworldruler 3 stars

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Guest

Unknown date

  
Heh, the map has a shitload of shells and some people still manage to waste enough of them to make it an issue. The map is an average quality Simplicity ripoff. 3/5 - Belial

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Guest

Unknown date

  
Looks are Simplicity inspired. The level is pretty short. Short enough that I thought maybe there should have been a map02 to go with it. Nothing much to be said about the rest of the map as it all seemed pretty standard with little innovation. 3/5 - Siggi

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Guest

Unknown date

  
Simplicity style map, not really inspired but well executed.

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Guest

Unknown date

  
I'm getting sick of these simplicity wannabe's. Not that I like simplicity but meh. 2/5

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Guest

Unknown date

  
I like the story. It gets straight to the point and there's no bull. The same is true of this map. It is a short, simple level in the modern techbase style. You fight against a modest selection of monsters with your shotgun and later on a chaingun; the big battle comes half-way through the level, although it's not hard. On the downside, the map is very reminiscent other levels, and it's a pushover. If this level was a bird it would be a Hoopoe.

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Guest

Unknown date

  
Average map, with some nice, but common details. Better to have SSG for these barons. 3/5 - Damned

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Guest

Unknown date

  
Why is this map 3 megs? Short and pretty boring gameplay. You can do so much more with this game and 3 megs.

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Guest

Unknown date

  
A fairly tedious simpliticty knockoff. Too cramped, you end up luring the larger monsters out into the central stair area to kill them.

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Guest

Unknown date

  
Hmm. This reminds me of Simplicity or my Techwars 2. I liked this map, cause tech themed maps rock, but sadly it was too short. 4/5 -Moti

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Guest

Unknown date

  
Decent map with a few good fights. Nothing too challenging.

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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