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Please get hot Jiggi

   (18 reviews)
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2 Screenshots

About This File

You are in a hot place hotter than thailand, the bricks glow red the lava sweat runs down your face you feel the fear of fright and the news is not all that good. Your mission is to show respect to the solders, bald rifel men, little chocolate guys, pink gorillas a KaKoKa ball and a big monster in the exit room. You are bound to be doomed in this wicked level which has good gameplay this time unlike my older levels. Oh there is a bald terminator guy with a minigun and neat littel men in blue suits and 1920's hats that fire guns at you. I also try to make the level not only play good but also look very good, with 3 keys, good texture alignment and gradent liteing in the map and if ur not happy, you can modify this map to make it your dream level, you can do anything you want you can install an Osram or Sylvania ligt glob in the starting room to make it brighter. I better get back to reading my book about the Kahran and beating my sister up with using my G String as a whip!

Now the exit switch works.


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Unknown date

  
( I better get back to reading my book about the Kahran and beating my sister up with using my G String as a whip! ) the hell?! Ruba, wair do you get this stuff?

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Guest

Unknown date

  
I sense homophobia. Anyway, 2/5. Way too short, and just not good.

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Guest

Unknown date

  
5/5 for the description

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Guest

Unknown date

  
The description alone was hilarious and I laughed my ass off. 1/5 -Maes

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Guest

Unknown date

  
this was KaKoKrap.

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Guest

Unknown date

  
Pretty Simple level, much better gameplay than Ruba's earlier levels. You sart in a room with 4 doors each requiring a keycard, you must travel behind each door to get each key, etc. Virtually the entire level is decorated with a red brick texture floor and wall. The SSG in the exit room is pointless. 2 Stars -PC

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Unknown date

  
"Oh tehre is a bald terminator guy with a minigun" so the chaingunner is like the terminator in T2? I never thought of him that way before. 2/5

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Unknown date

  
The description is better and more fun than the level itself :-) 1/5 -Ratzepimmel

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Guest

Unknown date

  
The description alone raped my face and made it bleed. 1/5 -Maes

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Guest

Unknown date

  
Super basic and boring, a very small map with next to no thought about layout, structure or decoration. The "red brick" texture is over nearly all of the map except for the small exit room and the room with the SS soldiers. Overall this map is no different to any other Ruba map, pointless with no challenge to truly speak of, 1/5 because the textures are aligned correctly.

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Unknown date

  
Actually its pretty fun. I think Ruba is actually trying now. Play before you rate it.

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Unknown date

  
This is a short, simple level that approaches E1M1's level of sophistication. It consists of a handful of rooms and some short corridors that link them. You fight a small number of weak monsters, and there is a baron of hell at the end. You are given a super shotgun to fight the baron. As with this author's other levels the readme is too deliberately retarded to be plausible. It's not quite a novelty level - there are no quirks - and it's no fun played straight.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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