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Nucking Futs!!

   (25 reviews)
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4 Screenshots

About This File

*insert description here* is so cliche, yno.


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Guest

Unknown date

  
pretty good.4/5

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Guest

Unknown date

  
Buggy and retarded as hell. 0/5

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Guest

Unknown date

  
Ehh, I liked it well enough. -FourOhFour

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Guest

Unknown date

  
Pretty Funny. But not the best Jokewad. 4 Stars -PC

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Guest

Unknown date

  
I usually like jokewads but this is pure crap.

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Guest

Unknown date

  
Pointless shit

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Guest

Unknown date

  
Not particularly comedic gold, but the usual share of Jokewad stuff. Massively overpowered monsters, impse-like scenes, and boring, small, and mostly pointless maps. Overall, there's nothing particularly special about this wad that sets it apart from anything else done in the jokewad style. 2 stars.

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Guest

Unknown date

  
About as unfunny a Turbocharged arcade because of scripted conversations with everything imaginable, the player dying by spontaneous explosion all the time, and worst yet, the obnoxious "OH SNAP" type onscreen messages.

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Guest

Unknown date

  
lololololol this is funny

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Guest

Unknown date

  
This is a self-consciously zany novelty levelset that emphasises scrolly text over gameplay; most of the jokes involve the player having a dialogue with the level designer. It's a bit like reading a chat session between two strangers, one of whom thinks he is the life and soul of the party. The best novelty wads are fun to play, but this isn't, and it doesn't have any replay value either.

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Guest

Unknown date

  
Why did you remove my post? Well, whatever... now that I played again all Wills's other wads - this is clearly not his best. Well, I'm waiting for the DW attack thingy. -Moti

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Guest

Unknown date

  
Believe it or Not, I liked it. but I think Wills made better Jokewad 3/5

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Guest

Unknown date

  
Only for credits this is shit

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Guest

Unknown date

  
*sigh* isn't there enough shit already? Even the title is moronic! 0/5

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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