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Marble Citadel

   (8 reviews)
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About This File

This wad was meant to be part of ZDaemon Coop Community Megawad. The project died and I was left with this map. After two years I decided it might be a good idea to release it as single map. Have fun!


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Unknown date

  
I remember playing this with you last year and you told me "How did you find my BFG secret?" lol. A very nice map, I recommend coop for that. 4/5 -Moti

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Unknown date

  
Medicore detail, poor gameplay.

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Unknown date

  
This is a large, decent, unexceptional level that feels slightly old-fashioned. It's a bit of a slog to play. There's lots of action and the layout is nicely non-linear, with several pathways you can take at the beginning. I gave up in disgust after being squished in a trap after fighting past a spider mastermind; har-de-har. Overall it's... average.

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Unknown date

  
It's an okay wad, definitely feels like an older map, especially since if you remove the few ZDoom elements it uses it would probably run in vanilla as well (like plenty of ZDaemon 'specific' wads). The way it plays reminded me of some of the older vanilla wads too, so yeah, the word 'average' describes it quite accurately. 3/5 - Belial

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Unknown date

  
It's pretty decent. I think it is worth more than 2 out of 5 stars it is given. Offers a bit of fun. I think 3 out of 5 is more appropriate, though I would give it 3.5 out of 5 if I could. It's not too bad. I wasn't squished in that trap... I made it through fine and beat the level with not much problem. It was pretty decent... fun... average. I'll rate 3 out of 5. It certainly isn't anything less than 3.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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