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Marble Citadel

   (8 reviews)
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About This File

This wad was meant to be part of ZDaemon Coop Community Megawad. The project died and I was left with this map. After two years I decided it might be a good idea to release it as single map. Have fun!


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Guest

Unknown date

  
I remember playing this with you last year and you told me "How did you find my BFG secret?" lol. A very nice map, I recommend coop for that. 4/5 -Moti

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Unknown date

  
Medicore detail, poor gameplay.

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Guest

Unknown date

  
This is a large, decent, unexceptional level that feels slightly old-fashioned. It's a bit of a slog to play. There's lots of action and the layout is nicely non-linear, with several pathways you can take at the beginning. I gave up in disgust after being squished in a trap after fighting past a spider mastermind; har-de-har. Overall it's... average.

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Unknown date

  
It's an okay wad, definitely feels like an older map, especially since if you remove the few ZDoom elements it uses it would probably run in vanilla as well (like plenty of ZDaemon 'specific' wads). The way it plays reminded me of some of the older vanilla wads too, so yeah, the word 'average' describes it quite accurately. 3/5 - Belial

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Unknown date

  
It's pretty decent. I think it is worth more than 2 out of 5 stars it is given. Offers a bit of fun. I think 3 out of 5 is more appropriate, though I would give it 3.5 out of 5 if I could. It's not too bad. I wasn't squished in that trap... I made it through fine and beat the level with not much problem. It was pretty decent... fun... average. I'll rate 3 out of 5. It certainly isn't anything less than 3.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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