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Tower 1024

   (14 reviews)
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About This File

OMG, not a jokewad! Yeah, it's just a normal 1024 map set in a tower in the middle of an urban environment.


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Trupiak

  
pretty cool

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everennui

  
Short and sweet!

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Guest

Unknown date

  
Very boring and stupid city wad.

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Guest

Unknown date

  
It's the worst 1024 map that I've ever seen.

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Guest

Unknown date

  
It's okay, certainly nothing flashy, with a blue keycard that I didn't understand how to get. There's not much potential, really, in these miniaturized maps.

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Guest

Unknown date

  
Wills is better at making jokewads. I'm not a big fan of 1024 maps, so I'll give it 3/5. -Moti

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Guest

Unknown date

  
I like these 1k maps although this one is pretty average - I've seen a lot worse... anyway. BTW: A simple run and jump gets you the blue key. 3/5 -jb

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Guest

Unknown date

  
This is a decent 1024x1024 map with a fairly uniform texture scheme and a couple of Zdoom features. As far as I can tell you have to jump to get the blue key. The map successfully gives the impression that it's slightly larger than a 1024x1024 area, and the cramped final battle is a nice touch. As a whole the level is almost the dictionary definition of average; it entertains and does not offend me but no more.

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Unknown date

  
"1024 shit. Congrats. -1024/5" How come you said you gave this -1024 stars when the lowest is only 0 stars? Also, nice concept and map. 4/5

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Guest

Unknown date

  
Don't be put off the original Dwarf City by this. "Average" sums it up rather generously, but I'll give it an extra star above what it deserves simply for not being (intended as) a jokewad. BTW, if jumping is meant to be used, then you don't need any keys at all, and can jump straight to the exit (assuming "actors are infinitely tall" is meant to be turned off). Could be done pacifist that way, but it's hardly worth it.

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Guest

Unknown date

  
This isn't 1024 shit. 1024/5

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Guest

Unknown date

  
A short, but good level. It had *just* enough ammo to get through it, which is something I like to see in a WAD (those with an overabundance of ammo, on the other hand, just aren't challenging enough, and don't force the player to use all of their weapons). Nice work!

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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