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Tower 1024

   (14 reviews)
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About This File

OMG, not a jokewad! Yeah, it's just a normal 1024 map set in a tower in the middle of an urban environment.


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Trupiak

  
pretty cool

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everennui

  
Short and sweet!

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Guest

Unknown date

  
Very boring and stupid city wad.

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Guest

Unknown date

  
It's the worst 1024 map that I've ever seen.

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Guest

Unknown date

  
It's okay, certainly nothing flashy, with a blue keycard that I didn't understand how to get. There's not much potential, really, in these miniaturized maps.

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Guest

Unknown date

  
Wills is better at making jokewads. I'm not a big fan of 1024 maps, so I'll give it 3/5. -Moti

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Guest

Unknown date

  
I like these 1k maps although this one is pretty average - I've seen a lot worse... anyway. BTW: A simple run and jump gets you the blue key. 3/5 -jb

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Guest

Unknown date

  
This is a decent 1024x1024 map with a fairly uniform texture scheme and a couple of Zdoom features. As far as I can tell you have to jump to get the blue key. The map successfully gives the impression that it's slightly larger than a 1024x1024 area, and the cramped final battle is a nice touch. As a whole the level is almost the dictionary definition of average; it entertains and does not offend me but no more.

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Unknown date

  
"1024 shit. Congrats. -1024/5" How come you said you gave this -1024 stars when the lowest is only 0 stars? Also, nice concept and map. 4/5

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Guest

Unknown date

  
Don't be put off the original Dwarf City by this. "Average" sums it up rather generously, but I'll give it an extra star above what it deserves simply for not being (intended as) a jokewad. BTW, if jumping is meant to be used, then you don't need any keys at all, and can jump straight to the exit (assuming "actors are infinitely tall" is meant to be turned off). Could be done pacifist that way, but it's hardly worth it.

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Guest

Unknown date

  
This isn't 1024 shit. 1024/5

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Guest

Unknown date

  
A short, but good level. It had *just* enough ammo to get through it, which is something I like to see in a WAD (those with an overabundance of ammo, on the other hand, just aren't challenging enough, and don't force the player to use all of their weapons). Nice work!

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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