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monlth03.wad.

   (23 reviews)
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2 Screenshots

About This File

MONOLITH: A series of maps with no particular theme....well, maybe one. A single player map for Doom2 - third in the series.


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Guest

Unknown date

  
I like this map. The only problem is that all the monsters are dead before you find the yellow door and exit. You know nothing exciting is going to happen. 5/23/07

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Guest

Unknown date

  
Very nice map, but has way too much ammo, and is a little short. 4/5

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Guest

Unknown date

  
good! but needs monsters after the yellow key!

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Guest

Unknown date

  
Very good small sized level that starts off harder and relaxes a bit as you go. The texture use and scale are excellent, and the level is generally nonlinear. [4/5] ~Chain Mail

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Unknown date

  
An Awesome Looking little map, the gameplay is tough, you have to get the shotgun from one of the Shotgun Guy who is well guarded by Troopers. There is much less health and ammo which helps represent a great challenge. Like Monlth01.wad this level dosent support Co-op and that is not good because it would be a great level for Co-op play. 4 Stars -PC

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Unknown date

  
A great map and addition to a series i'm starting to like quite a lot. Everything was done well - the detail, monster placement, health, ammo, secrets, consistency, etc. And it's got a cool floating block at the beggining. Trippin'.

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Unknown date

  
Like the first Monolith level, this is simple, compact, well-designed, and tricky. It starts off chaotic but gets easier as it goes along, especially if you do lots of pistol and chaingun sniping. The design is no-nonsense, and the level doesn't have any overt source port features.

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Unknown date

  
A lot easier than I expected from Richard Wiles: you can play it methodically in total safety, and there are no ambushes worth speaking off. Also, areas once pacified tend to stay that way, and there is no shortage of ammo, so the strategy is simple. Still, a nice little map (lacking Zdoomisms or Boomisms as far as I can tell), and hopefully more will follow. One gripe: the teleporter squares only one side of which is actually a teleporter - not a good idea.

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Guest

Unknown date

  
Nice short map set in some kind of mountain fortress. Normally I only play UD maps with fastmonsters, but this one plays very well that way. 4*

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Guest

Unknown date

  
This was my first encounter of the monolith levels, and i must say, nice level. all is well placed in my opinion. i even ran out of ammo the first time i played it. the detailes are well designed. go on making those levels. RPG.

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Unknown date

  
A great map, and it even runs on non-ZDooms! -- 5/5

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Unknown date

  
I was quite surprised with fast start with only pistol, but after I got shotgun, everything became easier. The nonlinearity was fine, but the design wasnt as great as in Monolith 2. Overall nice map. 3.5 - Damned

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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