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monlth03.wad.

   (23 reviews)
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2 Screenshots

About This File

MONOLITH: A series of maps with no particular theme....well, maybe one. A single player map for Doom2 - third in the series.


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Guest

Unknown date

  
I like this map. The only problem is that all the monsters are dead before you find the yellow door and exit. You know nothing exciting is going to happen. 5/23/07

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Guest

Unknown date

  
Very nice map, but has way too much ammo, and is a little short. 4/5

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Guest

Unknown date

  
good! but needs monsters after the yellow key!

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Guest

Unknown date

  
Very good small sized level that starts off harder and relaxes a bit as you go. The texture use and scale are excellent, and the level is generally nonlinear. [4/5] ~Chain Mail

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Unknown date

  
An Awesome Looking little map, the gameplay is tough, you have to get the shotgun from one of the Shotgun Guy who is well guarded by Troopers. There is much less health and ammo which helps represent a great challenge. Like Monlth01.wad this level dosent support Co-op and that is not good because it would be a great level for Co-op play. 4 Stars -PC

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Unknown date

  
A great map and addition to a series i'm starting to like quite a lot. Everything was done well - the detail, monster placement, health, ammo, secrets, consistency, etc. And it's got a cool floating block at the beggining. Trippin'.

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Unknown date

  
Like the first Monolith level, this is simple, compact, well-designed, and tricky. It starts off chaotic but gets easier as it goes along, especially if you do lots of pistol and chaingun sniping. The design is no-nonsense, and the level doesn't have any overt source port features.

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Unknown date

  
A lot easier than I expected from Richard Wiles: you can play it methodically in total safety, and there are no ambushes worth speaking off. Also, areas once pacified tend to stay that way, and there is no shortage of ammo, so the strategy is simple. Still, a nice little map (lacking Zdoomisms or Boomisms as far as I can tell), and hopefully more will follow. One gripe: the teleporter squares only one side of which is actually a teleporter - not a good idea.

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Unknown date

  
Nice short map set in some kind of mountain fortress. Normally I only play UD maps with fastmonsters, but this one plays very well that way. 4*

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Unknown date

  
This was my first encounter of the monolith levels, and i must say, nice level. all is well placed in my opinion. i even ran out of ammo the first time i played it. the detailes are well designed. go on making those levels. RPG.

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Unknown date

  
A great map, and it even runs on non-ZDooms! -- 5/5

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Unknown date

  
I was quite surprised with fast start with only pistol, but after I got shotgun, everything became easier. The nonlinearity was fine, but the design wasnt as great as in Monolith 2. Overall nice map. 3.5 - Damned

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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