Credits
Belial, for 90% of the helpful testing and feedback. DomRem, Hobbs, and esselfortium for general testing and feedback. Macro11_1, for multiplayer testing. AgentSpork for being a lazy bum and not testing. Whiteboy, for offering to test in multiplayer, though never getting to. Jimmy91 for doing a small bit of midi editing to make the midi loop more nicely. Sarge Baldy for the sky, and Nick Baker for a few of the flats/textures. Afterglow, Hobomaster, and zarkyb for inspiration.
Text File
===========================================================================
Advanced engine needed : Limit Removing
Primary purpose : Single play
===========================================================================
Title : Gyrotechnics
Filename : t-gyro.wad/zip
Release date : January 5, 2007
Author : Tango
Email Address : tangnogg@gmail.com
Other Files By Author : http://tango.dmclub.org/?page_id=3
Check that page out if you're actually
interested.
Misc. Author Info : Nothing very good.
Description : No more than your average techbase style map,
taking place in the mountains or something
(don't bother asking why there are no mountains
in the sky). To begin with, this was merely a 100
minute speedmap created in August of 2006, but
has obviously evolved into an undoubtedly
superior map (to the original, that is).
Thanks to Belial, the gameplay is heavily
refined since the original (map02), and detail
added by moi.
If you're only an average skilled player, it
might not be best to play this on Ultra
Violence, though what do I know about the
average skill level.
Additional Credits to : Belial, for 90% of the helpful testing and
feedback. DomRem, Hobbs, and esselfortium for
general testing and feedback. Macro11_1, for
multiplayer testing. AgentSpork for being a lazy
bum and not testing. Whiteboy, for offering to
test in multiplayer, though never getting to.
Jimmy91 for doing a small bit of midi editing to
make the midi loop more nicely. Sarge Baldy for
the sky, and Nick Baker for a few of the
flats/textures. Afterglow, Hobomaster, and
zarkyb for inspiration.
===========================================================================
* What is included *
New levels : 2; Map01 is the refined, Map02 is the old version
Sounds : No
Music : Yes, stolen from Megaman X3 (Blast Hornet)
Graphics : Yes, a recolored Doom1 E4 sky and some textures
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1, 2
Single Player : Created for
Cooperative 2-4 Player : Barely; you are given 2 extra shell boxes at the
start.
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes, but Ultra Violence is definitely more
balanced than the others.
* Construction *
Base : None
Build Time : August 2006 - January 2007
Editor(s) used : Doom Builder, XWE
Known Bugs : No
May Not Run With... : doom2.exe
* Copyright / Permissions *
I don't really care what you do with this map, as long as you don't sell
it, claim it's your own or anyone else's, or anything else retarded.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://tango.dmclub.org