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Gyrotechnics

   (30 reviews)
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About This File

No more than your average techbase style map, taking place in the mountains or something (don't bother asking why there are no mountains in the sky). To begin with, this was merely a 100 minute speedmap created in August of 2006, but has obviously evolved into an undoubtedly superior map (to the original, that is). Thanks to Belial, the gameplay is heavily refined since the original (map02), and detail added by moi. If you're only an average skilled player, it might not be best to play this on Ultra Violence, though what do I know about the average skill level.


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Guest

Unknown date

  
It's pretty darn good.

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Guest

Unknown date

  
Hmmm... I don't know why, but something was missing in this map. It's a small map, very well detailed, with lots of monsters. It's challenging but ammo and health are enough to cope with the monster storm. Maybe it's the lack of progression that made this map feel very standard. A wave of monsters, you hit a switch, another wave of monsters come in, new room, new switch, new wave. And a big part of your problems can be solved by infighting. 3.5/5 -Milian

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Guest

Unknown date

  
A nice looking, action-packed little level. There doesn't seem to be quite enough ammo to kill all the monsters without infighting, but then again, you can just rush to the exit after the cybie shows up. Map01 is a definite improvement on Map02. 4 stars.

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Guest

Unknown date

  
Pretty average map that bring nothing new or really anything interesting to the table. Worth a play though. 3/5 -th0r

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Guest

Unknown date

  
essel sez: i approve of this map!

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Guest

Unknown date

  
agree with Th0r 3/5

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Guest

Unknown date

  
Moti your comment about the gameplay is quite stupid one. If there is a situation that needs some startegy or getting an infights, that automatically means a points down??? No, it suits perfectly here, finally I could see some good doom gameplay and layout that works so the 4 stars on this map get a full support from me.

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Guest

Unknown date

  
I like, small + full of action = the best!! 5/5

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Guest

Unknown date

  
5/5 simply for being a lot of fun to play. I hope Tango makes a lot more maps like this.

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Guest

Unknown date

  
Pretty Good, a must download. The first level contains some great fights, and good architecture. The second map is an older version of the first map and I actually like it pretty much too. 5 Stars -PC

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Unknown date

  
The Tango I know can do better. The music and detail was great and promising, but at the red key (i think it was red) part, you get raped by like 10 revenants and a cyberdemon, and you only have SSG and some rockets. 3/5 -Moti

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Unknown date

  
Well I thought the new map was overpopulated with enemies, which to me is not logical for a small map. I also thought the facelift, while nice, was not entirely necessary because the original map looked okay and, in general terms, improved aesthetics don't impress as much as revamped level structure, which I noticed did not change at all from the original. Still, don't let these comments daunt you. I thought this was a terrific map.

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It is miracle, that you could build this map (map02) in only 100 minutes. The revamped version is nicelooking full action and quite hard map and I truely enjoy it. Better 4 stars. ;) - Damned

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Unknown date

  
This map is okay, especially after the boost in difficulty. The older version was just too easy and dull. The one thing I'd criticise is the excessive linearity or lack of complexity: You open each area consecutively and most doors or devices are locked till you activate them. [3/5] (the old one would have been worth only 2/5) ~Chain Mail

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Unknown date

  
Map01 shows how too much reworking of a map can render it into a generic and forgettable blastfest. Map02, while crude, has a certain rough charm to it, which was obliterated by the restructuring into Map01.

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Unknown date

  
This is an entertaining, compact little map. The design is simple and clean, and there aren't any overtly port-specific bits. It's quite hard, and I didn't like the tiny ammo loadout; the level is almost like a puzzle game at times, because you have to start off a lot of monster infighting near the start especially. You had best run past the cyberdemon. Map02 is like a good fun blast from 1995, but frustratingly it goes the other way because it's too easy.

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Unknown date

  
a grait wad, i didint play it on UV, i ushily play hurt me plenty so i didint see the REALY hard parts that the others speak of 4/5

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Unknown date

  
I actually prefer the older version. The newer one is so overdone it's practically a joke wad. Might work as part of a megawad but not very fun as a single map. -sargebaldy

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Guest

Unknown date

  
Awesome map. The difficulty is just right. 5/5

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Guest

Unknown date

  
0/5 because Belial is mentioned in .txt file!!!111 Seriously: Playtested on UV. The flow is great but sometimes I run very low on ammo (I even had to skip few last monsters and flee to exit). I like the way textures are used. Sometimes it gets difficult but not to the point that I get annoyed by unfair strength of enemies. Keep up the good job Tango. 5/5 - Zalewa

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Guest

Unknown date

  
Too hard.

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Guest

Unknown date

  
Pretty Darn Good. Not much to say. It is very refined since the original and the use of Storm Eagle's theme (Mega Man X, the first one) made me think it was more in the sky or something. 4/5

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Guest

Unknown date

  
Another good map from Tango made way back before I actually visited Doomworld. A fun one to blast through, though some will find the ammo balance irritating to the max. Still, good visuals and a solid layout keep the monsters coming and shows continued early development from this dude. 7/10 -Snakes

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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