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Gyrotechnics

   (30 reviews)
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About This File

No more than your average techbase style map, taking place in the mountains or something (don't bother asking why there are no mountains in the sky). To begin with, this was merely a 100 minute speedmap created in August of 2006, but has obviously evolved into an undoubtedly superior map (to the original, that is). Thanks to Belial, the gameplay is heavily refined since the original (map02), and detail added by moi. If you're only an average skilled player, it might not be best to play this on Ultra Violence, though what do I know about the average skill level.


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Guest

Unknown date

  
It's pretty darn good.

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Guest

Unknown date

  
Hmmm... I don't know why, but something was missing in this map. It's a small map, very well detailed, with lots of monsters. It's challenging but ammo and health are enough to cope with the monster storm. Maybe it's the lack of progression that made this map feel very standard. A wave of monsters, you hit a switch, another wave of monsters come in, new room, new switch, new wave. And a big part of your problems can be solved by infighting. 3.5/5 -Milian

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Guest

Unknown date

  
A nice looking, action-packed little level. There doesn't seem to be quite enough ammo to kill all the monsters without infighting, but then again, you can just rush to the exit after the cybie shows up. Map01 is a definite improvement on Map02. 4 stars.

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Unknown date

  
Pretty average map that bring nothing new or really anything interesting to the table. Worth a play though. 3/5 -th0r

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Guest

Unknown date

  
essel sez: i approve of this map!

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Guest

Unknown date

  
agree with Th0r 3/5

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Guest

Unknown date

  
Moti your comment about the gameplay is quite stupid one. If there is a situation that needs some startegy or getting an infights, that automatically means a points down??? No, it suits perfectly here, finally I could see some good doom gameplay and layout that works so the 4 stars on this map get a full support from me.

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Guest

Unknown date

  
I like, small + full of action = the best!! 5/5

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Guest

Unknown date

  
5/5 simply for being a lot of fun to play. I hope Tango makes a lot more maps like this.

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Guest

Unknown date

  
Pretty Good, a must download. The first level contains some great fights, and good architecture. The second map is an older version of the first map and I actually like it pretty much too. 5 Stars -PC

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Unknown date

  
The Tango I know can do better. The music and detail was great and promising, but at the red key (i think it was red) part, you get raped by like 10 revenants and a cyberdemon, and you only have SSG and some rockets. 3/5 -Moti

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Unknown date

  
Well I thought the new map was overpopulated with enemies, which to me is not logical for a small map. I also thought the facelift, while nice, was not entirely necessary because the original map looked okay and, in general terms, improved aesthetics don't impress as much as revamped level structure, which I noticed did not change at all from the original. Still, don't let these comments daunt you. I thought this was a terrific map.

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Unknown date

  
It is miracle, that you could build this map (map02) in only 100 minutes. The revamped version is nicelooking full action and quite hard map and I truely enjoy it. Better 4 stars. ;) - Damned

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Unknown date

  
This map is okay, especially after the boost in difficulty. The older version was just too easy and dull. The one thing I'd criticise is the excessive linearity or lack of complexity: You open each area consecutively and most doors or devices are locked till you activate them. [3/5] (the old one would have been worth only 2/5) ~Chain Mail

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Unknown date

  
Map01 shows how too much reworking of a map can render it into a generic and forgettable blastfest. Map02, while crude, has a certain rough charm to it, which was obliterated by the restructuring into Map01.

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Unknown date

  
This is an entertaining, compact little map. The design is simple and clean, and there aren't any overtly port-specific bits. It's quite hard, and I didn't like the tiny ammo loadout; the level is almost like a puzzle game at times, because you have to start off a lot of monster infighting near the start especially. You had best run past the cyberdemon. Map02 is like a good fun blast from 1995, but frustratingly it goes the other way because it's too easy.

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Unknown date

  
a grait wad, i didint play it on UV, i ushily play hurt me plenty so i didint see the REALY hard parts that the others speak of 4/5

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Unknown date

  
I actually prefer the older version. The newer one is so overdone it's practically a joke wad. Might work as part of a megawad but not very fun as a single map. -sargebaldy

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Guest

Unknown date

  
Awesome map. The difficulty is just right. 5/5

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Unknown date

  
0/5 because Belial is mentioned in .txt file!!!111 Seriously: Playtested on UV. The flow is great but sometimes I run very low on ammo (I even had to skip few last monsters and flee to exit). I like the way textures are used. Sometimes it gets difficult but not to the point that I get annoyed by unfair strength of enemies. Keep up the good job Tango. 5/5 - Zalewa

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Unknown date

  
Too hard.

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Unknown date

  
Pretty Darn Good. Not much to say. It is very refined since the original and the use of Storm Eagle's theme (Mega Man X, the first one) made me think it was more in the sky or something. 4/5

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Unknown date

  
Another good map from Tango made way back before I actually visited Doomworld. A fun one to blast through, though some will find the ammo balance irritating to the max. Still, good visuals and a solid layout keep the monsters coming and shows continued early development from this dude. 7/10 -Snakes

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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