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Hall of evil

   (8 reviews)
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A simple skulltag map I made for invasion. It gets very hard


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Guest

Unknown date

  
Wow, very nice, this might just get wad of the week if nothing better is released. And yeah, you're not supposed to fall off the center platform until the final round, when it lowers to the ground and gives you about 100 monsters to deal with. Then three Cybers once everything is dead. Overall lots of fun, and great work. 4 stars

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Unknown date

  
When i played this on single player, I thought it was pretty easy. But around wave 6...the real challange began. Awsome job dude 4/5

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Guest

Unknown date

  
Very nice indeed. I like invasion maps as a general rule, but this one's well above average. -FourOhFour

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Unknown date

  
Pretty wicked. I got to level five before I died. I played it single player, I imagine it would be a blast on multiplayer. When you fall off the side I couldn't find a way to get back to the top so I just noclipped. Keep up the good work. 3/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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