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   (13 reviews)
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About This File

A lengthy, challenging tech map with a few tricks and traps along the way.


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Guest

Unknown date

  
If you don't find any of the many secrets then this is a pretty hard map and you will soon run out of ammo, but with all the powerups and weapons it soon becomes fairly easy. There are a few nasty switch teleporters, one of which throws you into a cage surrounded by angry imps, so searching for the secrets becomes a hazard. The death teleport was a bit pointless, but overall this is a fun map to play. 4/5 -jb

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Guest

Unknown date

  
I agree with the second reviewer, that the map feels quite cramped. It was a fun short map nonetheless. Ammo was perfect for me, although you have to find at least a few secrets (wich isn't very hard btw) to be on the safe side ammo-wise. I think 3 stars are appropiate here!

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Guest

Unknown date

  
Ultra-Violence. I quit when I died in tiny lava room. SSG is too late in the game. Secrets are too obvious. I don't see any way to run out of ammo on this map. Useless rocketlauncher because corridors and rooms are so tight. I liked only the author's detail style because it's much different from what we see nowadays. 2/5 - Zalewa

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Guest

Unknown date

  
This is a short, simple map that feels old-fashioned, although it's entertaining. There are lots of little secrets, most of which are marked on the automap. They contain a huge amount of health and ammo. There are 80-or-so monsters. You can clear out the "imp cage" before teleporting into it. I had no problem reaching the shotgun shells at the start of the map (I use GZDoom). At the end of the map you teleport into a room that kills you, which is odd.

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Guest

Unknown date

  
Well, it's somewhat cramped, has a retarded death trap and a bunch of secrets which seem to be thrown in just to provide the player with huge amounts of health and ammo. Looks average, plays worse. 2/5 - Belial

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Guest

Unknown date

  
Ammo isn't ever an issue, and all the little secrets keep you stocked up on health and such preventing the little traps from being threatening. The secrets make the map a little too cushy for my liking, and some cramped areas make moving around a little awkward (and I'm talking about when there are no monsters :P ). I must have somehow missed the death trap... 3/5 - Siggi

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Guest

Unknown date

  
This is a rather short map, but it's rough and action filled. The rooms are very narrow, so your fist or the chainsaw often is the best choice of weapon. There are many nice and tricky traps and gameplay is challenging, plus there are plenty of secrets which are rather easy to find and which will provide you with lots of spheres. Gameplay is good, but the map has no real atmosphere, it's just a quick shoot and rush. 3/5 -Milian

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Guest

Unknown date

  
The "death trap" is utterly retarded, and certainly is not the sort of thing that adds replay value. Make your maps more non-linear (i.e. several ways to tackle them, plenty of route options - allow the player to be a little creative), and avoid instant death traps.

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Guest

Unknown date

  
Hmm, very nice. I think the main point of this map is actually the secrets, not the layout and the gameplay. But yet, this was a good map and a fun to play one. 4/5 -Moti

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Guest

Unknown date

  
The shotgun shells are unreachable at the start, which means you run out of ammo while fighting chaingunners. Oh, and its cramped as hell too.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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