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The Ghoul's Forest 2 - ST Edition

   (61 reviews)
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SkullTag friendly version of The Ghoul 2


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Guest

Unknown date

  
Pretty awesome.

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Guest

Unknown date

  
Very good wad, and in my opinion the only one that is not scary. You face the sjas, in a cool forest. Mood is good, and I like how you can't really see it. Pretty darn good.

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Guest

Unknown date

  
I love it, instant 5. Btw if anyone is hearing that weird voice being played during the ghouls scream you should delete zvox.wad out of your skulltag folder or move it. *****

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Guest

Unknown date

  
This is a classic, great for hours of fun, and even more replay value. Cutman has started a whole new genre of DooM maps! Survival Horror! -Doc White

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Guest

Unknown date

  
Great, and will make you jump (most of you). Only has one map however, Nothing a mappers can't fix. ****

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Guest

Unknown date

  
Very good map

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Guest

Unknown date

  
I have to say, this is the only Ghoul's Forest that i'm not afraid of. I think Sjas looks incredibly silly but its fun and awesome. 5 Stars from me.

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Guest

Unknown date

  
Amazing. *****

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Guest

Unknown date

  
It was excellent as it was- but with Skulltag Multiplayer this WAD goes on AWESOME-Megaaussie

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Guest

Unknown date

  
I wish people still played this one online. Ghoul 3 won't run on my system but I have fond memories of me and my friends getting the crap scared out of them online.

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DoomTheRobot

Unknown date

  
Classic. 4/5 - DoomGeek101

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Guest

Unknown date

  
This is a great piece, for hours of fun. I played this online... wow, it was a great experience. It's funny to see how your comrades get scared by the Ghoul too (we have a new sentence for this:"You are GHOULWICHED!!!"). Five stars :D -KeksDose

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Guest

Unknown date

  
Playing this on multiplayer just rocks! I laugh'ed how ghoul killed cutman always (OMG ghoul is killing creator!) :D 5 stars - Alterworldruler

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Guest

Unknown date

  
I love encountering Sjas. This is the second wad he is in. RIGHTEOUS! Love Version 2 of 8 bit deathmatch, dude.

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Guest

Unknown date

  
Pretty stupid.

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Guest

Unknown date

  
You've got crappy looking copy and pasted trees in this wad. The ghoul's sounds are as buggy as ever. 0/5

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Guest

Unknown date

  
its fun play with bots or online laugh the other friends get killleda 5/5 im fonda jane

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Guest

Unknown date

  
Scarred for life. 5/5 --Woolie

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Guest

Unknown date

  
Waow, that's very nice and scary as hell !!! [WH]-Wilou84

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Guest

Unknown date

  
Hilarous ****

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Guest

Unknown date

  
BOOGA BOOGA BOOGA!! 0/5

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Guest

Unknown date

  
GHOUL 2 Has sjasface only. 5/5 for the best wad.

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Guest

Unknown date

  
It's just the same as ghoul2 but it works with Skulltag. Also has a hidden railgun for extra damage.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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