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Onslaught DM 3 (v.1.1)

   (19 reviews)
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About This File

21 head to head deathmatch maps with faced paced action. This is a 1on1 specific mapset. For FFA more than 4 players is not recommended.


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Guest

Unknown date

  
Shame nobody plays this. Seem rather known even though the maps are wonderful.

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Guest

Unknown date

  
I wish i could make clocks turn backwards. I love this because this is my finest. I love this because i died for Doom. I love this because i lost connections to Hobo. So if you ever read this Hobo. Now i have everything simply find me using akimovp @@ bk.ru or +7 925 100 58 and 39. Contact me no matter of what. Yours. Ak-01. I know about cat with a tinfoilf`cking head. The one i shot on the camera and you told its more looks like dead. And some more stuff.

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Unknown date

  
Mildly disappointing. Not bad maps per se, but too much visual clutter and not enough architectural invention. I preferred Onslaught 2.

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Guest

Unknown date

  
just outstanding. nearest comparison would be Crucified Dreams but that fell short mainly due to a muddle of map sizes. this is solid, focused, looks stunning and is never formulaic - cybershark

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Unknown date

  
5 stars indeed. -Moti

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Unknown date

  
Pure awesomeness. My favorite dm map style. 5/5 -th0r

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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