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Shades of Gray

   (14 reviews)
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1 Screenshot

About This File

A little map sets into a hidden mountain UAC base. Knewing how much you love to hate Wolf3d dudes in doom maps i'll modify them whit that blonde dude you'll seen in this map...


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Guest

Unknown date

  
Quite short map, with nearly no ideas. Average and unmemorable. The fight with Arch-ville isn't fair. It is really more abuot luck, when you can't hide. Average map so 2.5/5 - Damned

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Guest

Unknown date

  
Good map, only too short. Ehi ragazzo, devi migliorare un po' il tuo Inglese :-) Bel livello, ma troppo corto 4/5 -Maes

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Guest

Unknown date

  
A very average and unmemorable map. Maybe worth one play through at most. No real need for Boom features either. The blue key can be grabbed without releasing the arch-vile.

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Guest

Unknown date

  
neat short map with enough variety and pleasing design. the gameplay is a bit boring at times due to the crampedness of some areas though.

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Guest

Unknown date

  
ok and worth to play, but needs more work here and there 3/5

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Guest

Unknown date

  
A nice E2 style level, though a bit unrealistic in places. A few good surprises. It can be quite difficult if you aren't careful. 3.5 Stars -PC

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Guest

Unknown date

  
Pretty simple, but well executed.

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Guest

Unknown date

  
Too short :( Why are there so many cells? 3/5 - Siggi

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Guest

Unknown date

  
Dull. But not bad for a half-baked attempt.

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Guest

Unknown date

  
Pretty Good. 3/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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