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Shades of Gray

   (14 reviews)
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1 Screenshot

About This File

A little map sets into a hidden mountain UAC base. Knewing how much you love to hate Wolf3d dudes in doom maps i'll modify them whit that blonde dude you'll seen in this map...


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Guest

Unknown date

  
Quite short map, with nearly no ideas. Average and unmemorable. The fight with Arch-ville isn't fair. It is really more abuot luck, when you can't hide. Average map so 2.5/5 - Damned

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Guest

Unknown date

  
Good map, only too short. Ehi ragazzo, devi migliorare un po' il tuo Inglese :-) Bel livello, ma troppo corto 4/5 -Maes

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Unknown date

  
A very average and unmemorable map. Maybe worth one play through at most. No real need for Boom features either. The blue key can be grabbed without releasing the arch-vile.

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Guest

Unknown date

  
neat short map with enough variety and pleasing design. the gameplay is a bit boring at times due to the crampedness of some areas though.

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Guest

Unknown date

  
ok and worth to play, but needs more work here and there 3/5

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Guest

Unknown date

  
A nice E2 style level, though a bit unrealistic in places. A few good surprises. It can be quite difficult if you aren't careful. 3.5 Stars -PC

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Unknown date

  
Pretty simple, but well executed.

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Unknown date

  
Too short :( Why are there so many cells? 3/5 - Siggi

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Unknown date

  
Dull. But not bad for a half-baked attempt.

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Guest

Unknown date

  
Pretty Good. 3/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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