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Entry

   (15 reviews)
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About This File

A tribute to Entryway, the first level of Doom II: Hell on Earth.


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Guest

Unknown date

  
Rather than being an Entryway tribute, this seems practically BASED on entryway, or it's just the texturing that gives this impression. Two imps are stuck, no external fighting, somewhat OK secrets. 3/5 -Maes

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Guest

Unknown date

  
Good. Not great, but good. This would definately be a good level one map for a megawad of some sort. Keep up the good work. 3/5

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Guest

Unknown date

  
Honestly I don't know if this was meant to be a tribute to Entryway or rather Entryway became a tribute to this map. Oh, and I sawed the demons because chainsaw was the only weapon better than pistol that I was able to find. It seems I was unable to find the secrets but I'm not even going to try. Awful 1/5 - Zalewa

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Guest

Unknown date

  
I had a problem finding the secrets too, but it's not that bad. 3/5 - Cutman

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Guest

Unknown date

  
I expected a modern style, this is nothing special 2/5

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Guest

Unknown date

  
Similar to the original MAP01. The gameplay is good and easy. Get it now! 3 Stars -PC

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Guest

Unknown date

  
Nothing special here. If you're going to make original Doom level tributes, make them Casali style... I know I would >:D 2/5 - Siggi

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Guest

Unknown date

  
I agree with the Siggimeister. 2/5 - Belial

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Guest

Unknown date

  
Rather constipated.

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Guest

Unknown date

  
umm, yeah... . pritch sucks

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Guest

Unknown date

  
The co-joined Imps is a fairly big mistake to make, even for a newbie and the walk-through fence to get the shotgun was a little strange, as was the switch to access to the rockets and launcher. Asides from those niggles a fairly average to decent map that is definitely very reminiscent of map01. 4/5 -1 for errors 3/5 -jb

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Guest

Unknown date

  
Newbie? I've been mapping for more than 10 years and this map was just something to play with. It's definitely not a serious attempt and I did it in a very short time. I didn't even playtest the map so that could be the reason I didn't know of the imp bug.

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Guest

Unknown date

  
Nice enough map gameplay was an bit boring some texture misalignments here and there and couldn't find the RL secret without cheating but thats ok, and it could have done with some more detail the rooms felt empty the layout was interesting *** stars.

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Guest

Unknown date

  
Not even playtested? Yay, talk about great expectations :-)

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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