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Entry

   (15 reviews)
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About This File

A tribute to Entryway, the first level of Doom II: Hell on Earth.


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Guest

Unknown date

  
Rather than being an Entryway tribute, this seems practically BASED on entryway, or it's just the texturing that gives this impression. Two imps are stuck, no external fighting, somewhat OK secrets. 3/5 -Maes

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Guest

Unknown date

  
Good. Not great, but good. This would definately be a good level one map for a megawad of some sort. Keep up the good work. 3/5

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Guest

Unknown date

  
Honestly I don't know if this was meant to be a tribute to Entryway or rather Entryway became a tribute to this map. Oh, and I sawed the demons because chainsaw was the only weapon better than pistol that I was able to find. It seems I was unable to find the secrets but I'm not even going to try. Awful 1/5 - Zalewa

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Guest

Unknown date

  
I had a problem finding the secrets too, but it's not that bad. 3/5 - Cutman

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Guest

Unknown date

  
I expected a modern style, this is nothing special 2/5

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Guest

Unknown date

  
Similar to the original MAP01. The gameplay is good and easy. Get it now! 3 Stars -PC

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Guest

Unknown date

  
Nothing special here. If you're going to make original Doom level tributes, make them Casali style... I know I would >:D 2/5 - Siggi

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Guest

Unknown date

  
I agree with the Siggimeister. 2/5 - Belial

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Guest

Unknown date

  
Rather constipated.

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Guest

Unknown date

  
umm, yeah... . pritch sucks

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Guest

Unknown date

  
The co-joined Imps is a fairly big mistake to make, even for a newbie and the walk-through fence to get the shotgun was a little strange, as was the switch to access to the rockets and launcher. Asides from those niggles a fairly average to decent map that is definitely very reminiscent of map01. 4/5 -1 for errors 3/5 -jb

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Guest

Unknown date

  
Newbie? I've been mapping for more than 10 years and this map was just something to play with. It's definitely not a serious attempt and I did it in a very short time. I didn't even playtest the map so that could be the reason I didn't know of the imp bug.

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Guest

Unknown date

  
Nice enough map gameplay was an bit boring some texture misalignments here and there and couldn't find the RL secret without cheating but thats ok, and it could have done with some more detail the rooms felt empty the layout was interesting *** stars.

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Guest

Unknown date

  
Not even playtested? Yay, talk about great expectations :-)

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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