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Beluga

   (27 reviews)
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Tech-Base


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Zalewa

  
Brilliant map.

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Guest

Unknown date

  
I've played all your wads and this is the best so far. Great detail and gameplay. 5/5 - hawkwind

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Guest

Unknown date

  
Lots of detail, perhaps too Quake 2/3 themed but an interesting level nonetheless. 4/5 -Maes

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Guest

Unknown date

  
A large and detailed map with plenty of monsters and buttons to hit. It's good but I can't say the same about the choice of music. 4/5 - Cutman

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Guest

Unknown date

  
If it was a little easier to find my way around the map I would of liked it a lot more. The detailing is awsome and everything look great but damn, all those switches. What the Hell Did that switch just do? Thats probley what you might ask yourself when your playing this level, but still worth downloading. 3/5/07

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Guest

Unknown date

  
Love it. Not sure what's up with the complaints about music, it's certainly much better than in most wads. 5/5

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Guest

Unknown date

  
This is good fun. It's a compact, intricate techbase in the modern style. It's not very hard, and relies a lot on button-press traps (you can just back away most of the time). The design is really cute - I agree about the "red key dispenser". The ending has a scary build-up but isn't very hard, especially as you can basically just run to the switch. Still, this has to be one of the top twenty levels of 2007.

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Guest

Unknown date

  
Architecture is very nice but everything else simply sucks. The absolute non-linearity confuses you to the point that you don't know where to go next. 3/5 - Zalewa

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Guest

Unknown date

  
nice map

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Guest

Unknown date

  
The layout sometimes seem a bit thrown together as well as some of the "details" are pretty pointless and look quite cheap (e. g. the scrolling COMPBLUE cross on one of the ceilings). The challenging gameplay and the nonlinearity compensate these two issues pretty good though. The music was ok, but there wasn't any music transistion like some people here mentioned, it's just "2 tracks in one" that take turns with each other. Overall the map is a nice experiance, so you get 4 stars from me -Vader

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Guest

Unknown date

  
Finally, non generic gameplay!

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Guest

Unknown date

  
A well detailed map that transcends the classic doom experience. One thing I would have liked to have seen more of would have to be slower paced moments that ultimately build up to the more challenging scenarios. Instead what I saw was all the tough monsters roughly clumped together, which in turn did not make these monsters as imposing as should have been. Heh, that really is my only criticism. 5/5

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Guest

Unknown date

  
Agree with tango, layout and detail are excellent. Quite alot of place should benefit from 200%scale in my eyes. (The problem is the speed of movement). Gameplay can be little better. There are too much switches and their consequence a new batch of monsters. The open area with 1 spider (and 2 caco's) could have populated heavily (on uv). Monster placement isn't bad though. Overall a good map 4/5 coldfusio

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Guest

Unknown date

  
I loved this map, great detail! Pritch sucks!!

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Guest

Unknown date

  
Beluga. Mukluk. Bulbous bouffant. Macadamia. I'm sorry, I have gone into a reverie. The level design is superb - the details remind me of those transparent Lego bricks, and it flows smoothly together. It's basically one large open-plan chamber. It would probably be great in deathmatch. The gameplay is fairly simple, and I ended up wandering around a couple of times. The bit where the red key goes on a conveyor belt was silly but fun.

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Guest

Unknown date

  
Very Nice Looking map, Monsters galore (Love the sound of the Arachnotrons). A few minor gameplay issues (Lack of health). Netherless, the best map this year so far. 4/5 Stars. -PC

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Guest

Unknown date

  
Great map. Nonlinear layout could be confusing, but I haven't got problems with it in this map. Every step was quite clear for me. I like the details and texturing too. It doesn't deserves 5 stars, but 4 seems too few... ;) So 4,5/5 from me ;) - Damned

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Guest

Unknown date

  
a very nice map, i liked the musick and gameplay, but it does take a wile to compleat, so only play if your redy to sit down dedicate some time to it 4/5

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Guest

Unknown date

  
Now I that I finally downloaded a good level, I know how I must be feeling now. This level lookg=ks good, plays good and has good challenge. I promise I won't review bad wads again and stick to good wads like this! 5/5 -jb

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vdgg

Unknown date

  
The flow is excellent. There is plenty of detail and all of it is *stylish* detail. I would go as far as to say this is one of the best single maps for Boom ever.

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Guest

Unknown date

  
Good detail, nice gameplay, nice way of music switching, although sometimes they didn't really fit. However some places were kinda hard to find and solve. 4/5 -Moti

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Unknown date

  
The layout and detail are excellent, however, the gameplay seems very dull, and sometimes annoying. I didn't care for the music or the transitions in the music either. Decent map, though. 3/5 -Tango

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Guest

Unknown date

  
Fun Fact: The WAD itself is dated as being from 2012

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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