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DOOM Sounds In Reverse

   (11 reviews)
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Most of the DOOM sounds are in reverse except weapon sounds and sounds that wouldn't make sense in reverse.


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Guest

Unknown date

  
I'm the author and I did put a text file along with it but I don't know what happened.... -DOOMLancelot

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Guest

Unknown date

  
Doesnt't work. The sounds weren't imported properly. 0/5.

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Guest

Unknown date

  
Holy Cow!, its like going back in time. Its very wierd idea having the sounds in reverse. To my point of view, its interesting, but it dosen't work. I'd rather not waste my time downloading this wad, its pointless for many. 1/5 Stars -PC

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Guest

Unknown date

  
Weird, the sounds seem to be in the correct 8-bit 11025 format, but they won't work with all source ports (ZDoom worked for me, but e.g. WinTex was unable to play them back, so this is obviously not vanilla compatible). Too bad you didn't reverse doomguy's pain sound, it actually sounds like he's taking a forced dump :-D

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Guest

Unknown date

  
Every sound should have been in reverse for this to be worth downloading.

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Guest

Unknown date

  
I don't know how this passed idgames/ "screening" without even including a .txt, but here goes: this is basically an (almost total) sound replacement, where most original sounds were replaced with reversed versions of themselves. This sounds original for a while, then it quickly becomes boring. Plus, the author forgot to add a reversed pain sound for doomguy, which is the only one that actually has a comic effect ;-) 2/5 -Maes

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Guest

Unknown date

  
Maes is a fag and reversed weapon sounds do work, take a look at Sky May Be with it's reversed pistol sound.

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  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
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