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Spell of the Archvile

   (16 reviews)
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About This File

This is an awesome level for Doom2, much better than my older maps. theres no wall dots, and it looks awesome and dark. You mission is to try and find the blue key. It is guarded by 2 Archviles and you don't have much ammo. But a mixture of Shaved Gorillas, Blue Men with Guns, Kakoka Balls, a Pink Knight, a dark trooper, bald guys with rifels and little brown guys with pins in their shoulders will try and stop you from getting to the viles, along with the Barrels that explode with very very much violence. Once you steal the Key, you head back to the start and open the door, oh ohh 4 scary ghosts or ghouls will try to get you. They are scarier than Cyberdemon!


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Unknown date

  
total crap

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Guest

Unknown date

  
this is actually a devent Ruba map

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Unknown date

  
Hmm, another Ruba level!. Pretty good? 3/5

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Unknown date

  
Ruba doesn't even exist. He / She is a figment of some retards imagination.

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Unknown date

  
This is shit

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Unknown date

  
this sucks

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Unknown date

  
Not Scary 2/5

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Unknown date

  
^ total crap, I don't think so. Its quite good for a Ruba map.

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Unknown date

  
This level didn't deserve to be in the goddamn shithouse. Its surprisingly good for a Ruba map, though still not the best in the world. 3/5 -Wes

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Unknown date

  
its a short and good map and realy fun to play 3.5/5

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  • File Reviews

    • By Sambo J · Posted
      The first room is like a giant demon double-teabag... The title of the mod leaving an impression...   Surprisingly fun on nightmare & has a fancy reward too.
    • By DRM-MAN · Posted
      Overrated trash that people constantly meme about instead of actually playing. Gets a kudos from me for the led zeppelin midi.
    • By Ashurion Neonix · Posted
      Even after playing many of the well known more modern wads this is still my favorite megawad.   I've played through the entire megawad in both gzdoom and crispy doom. So far I've only been able to finish it on UV once due to its high difficulty level (although I've come pretty close to doing it again)   The maps are highly details with overall good layouts and architecture. (However some of the larger maps are quite confusing without the automap.   The wad inherits many features from the original iwad such as the intricate monster placements and common use of traps. Many of the maps are directly inspired by maps from plutonia and even doom 2. The music is very well composed and does a good job at complimenting the map.   Most maps in the megawad give a good supply of health between encounters which helps stop the maps from dragging out. Ammo can be semi-scarce on some levels but can still be beaten without running out of ammo even without infighting. Enemy encounters are set up so that the levels always keep the player on their toes, while still giving out enough supplies so that the maps don't be become too unfair. A lot of maps will also start with several enemies creating a fast paced experience.   Overall, plutonia 2 is one of the best megawads I've ever played and definitely my personal favorite.   Favorite map: map 09    
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