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Odamex CTF

   (17 reviews)
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3 Screenshots

About This File

A set of eight CTF Standard Capture the Flag evels

MAP01: "The Ride" by AlexMax MAP02: "Something Epic II" by AlexMax MAP03: "Pagan CTF" by AlexMax MAP04: "Zero Fort" by Ralphis MAP05: "Toxic Fortress" by AgentSpork MAP06: "Lava Incorporated" by AlexMax MAP07: "Somewhat Complex" by deathz0r MAP08: "Legacy" by Toke, posthumously completed by deathz0r


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Guest

Unknown date

  
zdctfmp is better, this one just fails. Too cramped.

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Guest

Unknown date

  
Not bad, yet not good neither.

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Guest

Unknown date

  
This is so awesome...

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Guest

Unknown date

  
Wah, very cool, nice textured maps.

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Doomkid

Unknown date

  
Odamex is a strong port that deserves a strong CTF pack to go with it.

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Guest

Unknown date

  
Absolute win. Good maps! Seguid así! -lXD

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Guest

Unknown date

  
From the looks of it, it probably plays well but I have to say that I am not a big fan of many of the texturing themes and many of the layouts seem confused.

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Combinebobnt

Unknown date

  
Strong beginning maps, although it seems to slack in the later maps. The maps look good, even though a few of the textures used contrast in a detracting way from the detail. However, the maps play pretty well in general and so - 4 stars

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Guest

Unknown date

  
Absolute win

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Guest

Unknown date

  
Neat shit. Sleek, clean-cut looks and texture pack... unique yet occasionally dense layouts. 4/5.

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Guest

Unknown date

  
absolute LOSE

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Guest

Unknown date

  
Epic win

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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