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Gamarra's story: Part X "Final show"

   (52 reviews)
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About This File

Finally the last part of Gamarra's story has seen the light of day. Are you ready for this episode? Here's an explanation of the maps. In E1M1 you have to fight in some offices invaded by hell. In E1M2 you have to fight in a strange base full of traps. This is the only map that contains special effects. In E1M3 you have to fight in some warehouses. In E1M4 you have to kill a virus that infests Gamarra's pc. In E1M5 you will know Wills' destiny. In E1M6 you have to disinfest a hotel occupied by monsters. In E1M7 you have to explore Gamarra's hell. In E1M8 you will know the truth about Gamarra. E1M9 is a secret. For more informations (level names, Easter eggs and notes) go to the end of this file.


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pcorf

  

Bland, huge areas, mostly full it, poor item placement and typical Italian emotions in E1M9 because the author could not accept criticism. I think we have come a long way since the troll wad era back in the 2000's, me included. The Gamarra series is pretty much a long forgotten thing over 10 years later.

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Guest

Unknown date

  
One of the worst wads ever.

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Guest

Unknown date

  
I'm sorry Giulio. But your experiment is not working very good. And those wall messages in E1M9 drive these insane people mad. You have to realise many people don't take gaming as a hobby, they take it very seriously. Not me though. But I'm encouraging you to re-think how you make maps, and try and do something more authentic, more darker and Doom like and get away from the Gamarra series.

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Guest

Unknown date

  
this is uglier and less fun than SPACEDM5

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Guest

Unknown date

  
Something at this wad kept me playing it. I wanted to kill gamarra! :( 2/5 -Moti

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Guest

Unknown date

  
In E1M9 there is a message on the wall and it says "I HOPE THAT THIS TIME NOBODY GIVES ME 0/5!!! ;-). Well, after playing through this boring and impossible mess, humm I'll try my best to give you some sort of rating. I'll give you an 0.1/5 because thats better than a 0.0! -PC

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Guest

Unknown date

  
OMG I PRACTICALLY CAME THANK YOU GIULIO GALASSI, PLS MAKE MORE GAMARRA ROCKS 5/5

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Guest

Unknown date

  
i look forward to gamarra's story II: Part 1.

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Unknown date

  
Hurrah! the end! 0/5 -jb

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Unknown date

  
I've been giving you 0/5 for every crappy map you've made. This one deserves a higher score since it's the end of your crappy map series: 1/5. Sorry, it's still crappy and boring.

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Unknown date

  
What!? I LOVE GAMARRA WADS :'( Plz make MORE!

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Unknown date

  
So my destiny is to say silly nonsensical stuff. If you're going to devote an entire map to mock me, at least say something mildly insulting. Not that I take offense at this or anything. The rest of the wad sucks too. 0/5 - Wills

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Unknown date

  
Thank god it's over. 0/5 - Cutman

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Unknown date

  
I'm not sure. I might not be over???

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Unknown date

  
The only cool part was falling into the big pit at the end. Other than that, a waste of space. 0/5

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Unknown date

  
More like your mother you fucking cocksucking semendrinking faggot I hope you're going to get hit by Metallica's tour bus!!!!!111ONEONELEV EN 5/5

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Unknown date

  
This is an all-new episode in the Gamarra series (it isn't simply a compilation of the previous Gamarra maps). This means that there are now eighteen Gamarra levels, sadly not enough for a Megawad. The Gamarra levels are all about the total experience, rather than level design or gameplay, and this collection is no exception; the levels are large, undetailed, monster-packed, unplayable, and they do not have the Strength of Susan. It was nice of Mr Galassi to thank me.

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Unknown date

  
at least the ruba wads have a sense of improvement with each of his/her releases. These Giulio Galassi/glassyman wads do not. There seems to be no effort at all to improve on the mapping and the gameplay. 0/5

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Unknown date

  
I HOPE THAT THIS TIME NOBODY GIVES ME 0/5!!!, SPECIAL THANKS TO THE GUYS THAT LIKED MY MAPS AND GAVE ME 5/5, SPECIAL THANKS TO THE GUYS THAT WRITE GOOD REVIEWS ABOUT MY MAPS!!! ;-), DEAR WILLS F*** **U BECAUSE YOU WANT THAT I DIE, I HOPE THAT THIS TIME THE DUDE THAT WRITES /NEWSTUFF CHRONICALS DOESN'T PUT THIS WAD IN GODDAMN SHITHOUSE THANK YOU!!! ;-)

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Unknown date

  
Ruba's crap can't be compared to this.

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Unknown date

  
GAMARRA THANKS YOU!!! GAMARRA THANKS YOU!!! GAMARRA THANKS YOU!!! GAMARRA THANKS YOU!!! GAMARRA THANKS YOU!!! ;-)

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Unknown date

  
This must be bad jokewad or mockery according to the gay sounds and terrible level design. 0/5

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Unknown date

  
9 gamarra maps = automatic 5 stars

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Unknown date

  
Ha Ha. Sigh... I fucking hate you.

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Unknown date

  
Horrible. Just a horrible series that has finally ended.

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  • File Reviews

    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
    • By VoanHead · Posted
      Upon the release of The Ultimate Midi Pack for Doom 1 that replaces all midi slots w/ original compositions, I thought to myself "Hell Yeah, now I have an excuse to play DTWiD!". Besides the shameless plug, I would recommend everyone to give that pack a listen and perhaps a spin w/ this wad b/c god damn does it go together like peanut butter and nutella.   Onto DTWiD: Well, the people behind this wad accomplished the goal of mimicking the style of John Romero, Sandy Petersen, and last but not least Tom Hall. Every level breathes like it was made by any of the three gentlemen, and god damn I had a blast w/ this one. While certainly not as hard as your Plutonia, Rowdy Rudy 1+2, Hell To Pay, or even Good Morning Phobos, it has its own moments where it doesn't pull its punches. However, one of my main gripes w/ this wad is that there's a lot of secrets to find if you're a completionist like I am, as some of them are a bit tricky to hunt down. The maps are way bigger than the OG John, Sandy, and Tom Hall levels, and while it's great to mesh some good fights here and there, it at times felt like a slog to go through b/c of the size of some of these maps. E1 was the weakest in terms of fights here, as expected that you won't be fighting anything tougher than hitscan, imps, and pinkies. While the design was great, I admittedly got lost a few times trying to get my bearings and know just where the hell I need to go. E2 was a bigger improvement upon E1, and had a few moments where it was spooky, like things are really beginning to hit the fan. E3 (which unironically in the OG UD was my least fav episode that I couldn't even bring myself to finish) was probably the best episode of the bunch, everything was oppressive and coming for you, luckily there was an abundance of ammo to help you out in messy situations, more traps and better set ups than what E2 had and a way better episode than E1. The secret levels of all 3 episodes are the highlight of the wad.   While I wouldn't say that this wad is a "must play" b/c over time I started to get a bit exhausted on the size of some of the levels and figuring out where I need to go, and especially since I binged E1, E2, and E3 3 days each respectively, I had my moments where I was like "Please God let this be over". Overall, I would say this is more of a wad that if you really wanna check out, go for it, or a good recommendation for people who are just beginning their journey of playing community wads and want something ez to play.
    • By Walter confetti · Posted
      Blue broken rooms and ugly texturing, lots of HOMs, lots of monsters and no way to resemble any house of sort. Or to tribute The big Lebowsky movie at all. A very bad old style jokewad map, unfunny at all.
    • By Walter confetti · Posted
      A medium sized map sets in a sort of church surrounded by burning men, graveyards and other type of stuff around. The level is simple but fun to play, both in SP and DM. Same simplicity reflects in the detailing work and fell.
    • By Walter confetti · Posted
      A wooden and metal structure that also have some prisons, hidden locked doors as normal textures and everything here is brown, very brown. Overall a fun map with a fun gameplay and a spooky atmosphere, especially thanks to the music. Cool stuff.
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