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Gamarra's story: Part X "Final show"

   (52 reviews)
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About This File

Finally the last part of Gamarra's story has seen the light of day. Are you ready for this episode? Here's an explanation of the maps. In E1M1 you have to fight in some offices invaded by hell. In E1M2 you have to fight in a strange base full of traps. This is the only map that contains special effects. In E1M3 you have to fight in some warehouses. In E1M4 you have to kill a virus that infests Gamarra's pc. In E1M5 you will know Wills' destiny. In E1M6 you have to disinfest a hotel occupied by monsters. In E1M7 you have to explore Gamarra's hell. In E1M8 you will know the truth about Gamarra. E1M9 is a secret. For more informations (level names, Easter eggs and notes) go to the end of this file.


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pcorf

  

Bland, huge areas, mostly full it, poor item placement and typical Italian emotions in E1M9 because the author could not accept criticism. I think we have come a long way since the troll wad era back in the 2000's, me included. The Gamarra series is pretty much a long forgotten thing over 10 years later.

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Guest

Unknown date

  
One of the worst wads ever.

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Guest

Unknown date

  
I'm sorry Giulio. But your experiment is not working very good. And those wall messages in E1M9 drive these insane people mad. You have to realise many people don't take gaming as a hobby, they take it very seriously. Not me though. But I'm encouraging you to re-think how you make maps, and try and do something more authentic, more darker and Doom like and get away from the Gamarra series.

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Guest

Unknown date

  
this is uglier and less fun than SPACEDM5

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Guest

Unknown date

  
Something at this wad kept me playing it. I wanted to kill gamarra! :( 2/5 -Moti

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Guest

Unknown date

  
In E1M9 there is a message on the wall and it says "I HOPE THAT THIS TIME NOBODY GIVES ME 0/5!!! ;-). Well, after playing through this boring and impossible mess, humm I'll try my best to give you some sort of rating. I'll give you an 0.1/5 because thats better than a 0.0! -PC

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Guest

Unknown date

  
OMG I PRACTICALLY CAME THANK YOU GIULIO GALASSI, PLS MAKE MORE GAMARRA ROCKS 5/5

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Unknown date

  
i look forward to gamarra's story II: Part 1.

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Unknown date

  
Hurrah! the end! 0/5 -jb

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Unknown date

  
I've been giving you 0/5 for every crappy map you've made. This one deserves a higher score since it's the end of your crappy map series: 1/5. Sorry, it's still crappy and boring.

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Unknown date

  
What!? I LOVE GAMARRA WADS :'( Plz make MORE!

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Unknown date

  
So my destiny is to say silly nonsensical stuff. If you're going to devote an entire map to mock me, at least say something mildly insulting. Not that I take offense at this or anything. The rest of the wad sucks too. 0/5 - Wills

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Unknown date

  
Thank god it's over. 0/5 - Cutman

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Unknown date

  
I'm not sure. I might not be over???

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Unknown date

  
The only cool part was falling into the big pit at the end. Other than that, a waste of space. 0/5

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Unknown date

  
More like your mother you fucking cocksucking semendrinking faggot I hope you're going to get hit by Metallica's tour bus!!!!!111ONEONELEV EN 5/5

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Unknown date

  
This is an all-new episode in the Gamarra series (it isn't simply a compilation of the previous Gamarra maps). This means that there are now eighteen Gamarra levels, sadly not enough for a Megawad. The Gamarra levels are all about the total experience, rather than level design or gameplay, and this collection is no exception; the levels are large, undetailed, monster-packed, unplayable, and they do not have the Strength of Susan. It was nice of Mr Galassi to thank me.

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Unknown date

  
at least the ruba wads have a sense of improvement with each of his/her releases. These Giulio Galassi/glassyman wads do not. There seems to be no effort at all to improve on the mapping and the gameplay. 0/5

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Unknown date

  
I HOPE THAT THIS TIME NOBODY GIVES ME 0/5!!!, SPECIAL THANKS TO THE GUYS THAT LIKED MY MAPS AND GAVE ME 5/5, SPECIAL THANKS TO THE GUYS THAT WRITE GOOD REVIEWS ABOUT MY MAPS!!! ;-), DEAR WILLS F*** **U BECAUSE YOU WANT THAT I DIE, I HOPE THAT THIS TIME THE DUDE THAT WRITES /NEWSTUFF CHRONICALS DOESN'T PUT THIS WAD IN GODDAMN SHITHOUSE THANK YOU!!! ;-)

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Unknown date

  
Ruba's crap can't be compared to this.

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Unknown date

  
GAMARRA THANKS YOU!!! GAMARRA THANKS YOU!!! GAMARRA THANKS YOU!!! GAMARRA THANKS YOU!!! GAMARRA THANKS YOU!!! ;-)

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Unknown date

  
This must be bad jokewad or mockery according to the gay sounds and terrible level design. 0/5

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Unknown date

  
9 gamarra maps = automatic 5 stars

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Unknown date

  
Ha Ha. Sigh... I fucking hate you.

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Unknown date

  
Horrible. Just a horrible series that has finally ended.

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  • File Reviews

    • By Walter confetti · Posted
      A pretty intricate and fun to explore map sets in a semi-realistic castle with lots of secret passages, doomcute "realistic" furniture that even include a library made out of sector art stuff. The fact that this is a Retextured Doom map is shown greatly here. Pretty neat map, the only real breaker is that this map have a unused red skull key and other keys for the locked doors (blue and yellow keys)? At least i didn't find them. I had to noclip trough them for complete the map. If it could not be for this bug, it will be a great map. But overall, is pretty good. The baroque music is fabulous. Make me think of women in dress and huge wigs dancing in the marble throne room! Or demons in this case.
    • By Summer Deep · Posted
      An old mid-1990s map, based around a large main arena which contains some interesting structures. For a while it's tough going, and you may die a handful of times (as I did), before getting the hang of the layout and formulating a strategy. Once you get the yellow key though, and access to the BFG, it should be game over for the baddies.   Your calculations can be thrown off track however if the Archvile decides to emerge from the movie theatre at an early stage, and take a stroll out in the open. Another thing to watch for is the Cyberdemon entering the said building while you're in one of the auditoriums, and blocking your escape. I experienced both of these events, with fatal consequences...
    • By printz · Posted
      This is not a night sky, it's a space sky, with highly visible galaxies. It won't make sense on Earth because you can't see galaxies with the naked eye, but shall work in space and on any astronomical bodies without or with thin atmosphere.   Also there's a problem with the permission sections in the text files. The outer text file, published with the archive, says: which gives you limited permission to use the sky in your maps, but still not permissive enough to let you adapt the graphics to any modern rendering.   However, the internal (from the archive) text file says: which, while suspicious of lack of attention on writer's part, on this current state it means that you just can't use these graphics in your mods. You can try to contact the author to get a permission, so there's that chance.   So which one is it? Because without further clarification, "yes AND no = no".
    • By Summer Deep · Posted
      This is fairly straightforward, and most players should be able to complete it on UV in not much more than about 15 minutes. That's not to say it's a pushover - ammo is fairly tight for a good part of the map, and you could fall foul of some distant chaingunners if you're unlucky.
    • By Misty · Posted
      It's a sky texture replacement wad, it has several files for each iwad and pwad like Eternal Doom. It's a bit dated these days, but for true old-school feel it should be enough. If you feel tired of default sky textures in your iwad playthrough, load this and enjoy different view and feel. 
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