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The Final 4!

   (12 reviews)
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2 Screenshots

About This File

My Final 4 levels. I quit designing after this wad. These levels contain some good challenge, and a few blue sargents. Some good architecture in levels.


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Guest

Unknown date

  
In the sea of shitwads this one definatelly stands above the rest. 0/5 - Zalewa

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Guest

Unknown date

  
WHAT THE BLOODY HELL WAS THAT? 0/10 - SuperGod

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Guest

Unknown date

  
A great shit wad. 0/5 (what did you expect?)

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Guest

Unknown date

  
When you're getting a 1 from Pcorf, you know your map blows. Thank you for leaving Ruba. You've blessed us with your absence.

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Guest

Unknown date

  
Oh oh, Ruba is back with 4 colorful new levels. MAP01 is terrible, okay architecture but some very wierd gameplay issues 0.5/5, MAP02 contains 5 identical rooms each with a Sargent and key 2/5, MAP03 is a pretty crappy Wolfenstein map with ok gameplay 1/5 and MAP04 is okay 2/5. The overall rating is 5.5 rounding off to 1 Star total -PC

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Unknown date

  
Funny, right when I begin to really enjoy Ruba's maps, is when he quits.

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Unknown date

  
Some areas look good, but otherwise this is just another shitty ruba attempt at being funny or something. 2/5 - Cutman

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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