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A Generic UAC Base

   (17 reviews)
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2 Screenshots

About This File

It's a generic UAC base. It has some small office rooms, a dining hall, some bathrooms, a kitchen, a storage room, and a parking garage. This map shouldn't be too hard for a seasoned Doomer. Take it slow and let the monsters kill each other (this mostly applies to the Dining Hall area.) This is the first map I've made in almost 4 years. My DM map was the last map I made.


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Zahid

  
some areas are beautiful but no challenge involve in fights no traps and very predictable ...average map overall....

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Unknown date

  
It's playable but not very memorable or fun. 2/5

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Unknown date

  
Not bad. 3/5 -Moti

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Unknown date

  
There are some misaligned textures, but at least the overall level design was kinda interesting and there were plenty of monsters to kill. It could have used some new textures.

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Unknown date

  
Interesing map, nice idea overall - Daimon

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Unknown date

  
It's somewhat decent for a beginner's map. I didn't like the last area though (the place that looks kind of like a parking garage). There isn't much detailing. It feels too plain and empty. 3/5

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Unknown date

  
I pledge allegiance to the Lizardcommando...

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Unknown date

  
I didn't like this one much, though it's not bad. 2.5/5

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Unknown date

  
Unlike many other "realistic" maps, this one isn't bad at all. It's a medium-sized UAC base with typical details (like chairs, toilets, etc.), but they don't affect gameplay in a negative way. My only regret is the fact, that it's very easy and I didn't need all the health and ammo that was offered. 3.5/5 -Milian

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Unknown date

  
Not bad. It looks ok but it's way too easy. 3/5

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Unknown date

  
Decent but not great, gameplay was pretty good.

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Unknown date

  
decent, but not up to any kind of standards. Has no real purpose, I hope this was a first attempt on the mapper's part. 1/5

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Unknown date

  
I liked it. 3 stars

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Unknown date

  
Pretty fun. It reminds me of a level you'd see in one of those classic megawads like Memento Mori or Fragport.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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