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A Generic UAC Base

   (17 reviews)
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2 Screenshots

About This File

It's a generic UAC base. It has some small office rooms, a dining hall, some bathrooms, a kitchen, a storage room, and a parking garage. This map shouldn't be too hard for a seasoned Doomer. Take it slow and let the monsters kill each other (this mostly applies to the Dining Hall area.) This is the first map I've made in almost 4 years. My DM map was the last map I made.


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Zahid

  
some areas are beautiful but no challenge involve in fights no traps and very predictable ...average map overall....

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Unknown date

  
It's playable but not very memorable or fun. 2/5

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Unknown date

  
Not bad. 3/5 -Moti

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Unknown date

  
There are some misaligned textures, but at least the overall level design was kinda interesting and there were plenty of monsters to kill. It could have used some new textures.

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Unknown date

  
Interesing map, nice idea overall - Daimon

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Unknown date

  
It's somewhat decent for a beginner's map. I didn't like the last area though (the place that looks kind of like a parking garage). There isn't much detailing. It feels too plain and empty. 3/5

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Unknown date

  
I pledge allegiance to the Lizardcommando...

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Unknown date

  
I didn't like this one much, though it's not bad. 2.5/5

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Unknown date

  
Unlike many other "realistic" maps, this one isn't bad at all. It's a medium-sized UAC base with typical details (like chairs, toilets, etc.), but they don't affect gameplay in a negative way. My only regret is the fact, that it's very easy and I didn't need all the health and ammo that was offered. 3.5/5 -Milian

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Unknown date

  
Not bad. It looks ok but it's way too easy. 3/5

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Unknown date

  
Decent but not great, gameplay was pretty good.

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Unknown date

  
decent, but not up to any kind of standards. Has no real purpose, I hope this was a first attempt on the mapper's part. 1/5

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Unknown date

  
I liked it. 3 stars

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Unknown date

  
Pretty fun. It reminds me of a level you'd see in one of those classic megawads like Memento Mori or Fragport.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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