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A Generic UAC Base

   (17 reviews)
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About This File

It's a generic UAC base. It has some small office rooms, a dining hall, some bathrooms, a kitchen, a storage room, and a parking garage. This map shouldn't be too hard for a seasoned Doomer. Take it slow and let the monsters kill each other (this mostly applies to the Dining Hall area.) This is the first map I've made in almost 4 years. My DM map was the last map I made.


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Zahid

  
some areas are beautiful but no challenge involve in fights no traps and very predictable ...average map overall....

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Unknown date

  
It's playable but not very memorable or fun. 2/5

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Unknown date

  
Not bad. 3/5 -Moti

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Unknown date

  
There are some misaligned textures, but at least the overall level design was kinda interesting and there were plenty of monsters to kill. It could have used some new textures.

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Unknown date

  
Interesing map, nice idea overall - Daimon

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Unknown date

  
It's somewhat decent for a beginner's map. I didn't like the last area though (the place that looks kind of like a parking garage). There isn't much detailing. It feels too plain and empty. 3/5

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Unknown date

  
I pledge allegiance to the Lizardcommando...

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Unknown date

  
I didn't like this one much, though it's not bad. 2.5/5

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Unknown date

  
Unlike many other "realistic" maps, this one isn't bad at all. It's a medium-sized UAC base with typical details (like chairs, toilets, etc.), but they don't affect gameplay in a negative way. My only regret is the fact, that it's very easy and I didn't need all the health and ammo that was offered. 3.5/5 -Milian

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Unknown date

  
Not bad. It looks ok but it's way too easy. 3/5

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Unknown date

  
Decent but not great, gameplay was pretty good.

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Unknown date

  
decent, but not up to any kind of standards. Has no real purpose, I hope this was a first attempt on the mapper's part. 1/5

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Unknown date

  
I liked it. 3 stars

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Unknown date

  
Pretty fun. It reminds me of a level you'd see in one of those classic megawads like Memento Mori or Fragport.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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