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A Gamarra tribute: Gamarra's destiny

   (60 reviews)
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About This File

You play as Gamarra, the master 1337 Doom mapper. You have been invited by the master 1337 newstuff reviewers who (so they said) want to praise you for your mad mapping sk1llz.


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Unknown date

  
stupid unfunny "joke-wad". 0/5

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Unknown date

  
How can Maes get any gayer than his avatar you ask? By almost literally sucking GG's pindick through making a level to defend him, that's how! 0/5 just in case you were wondering if it was light-hearted sarcasm.

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Unknown date

  
it's stupid just like every other "jokewad" in the /idgames archives. 0/5

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Guest

Unknown date

  
ok, we get Maes. you're butt-buddies with GG. could you please stfu an stop making shitty wads?

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Guest

Unknown date

  
unfunny garbage.

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Guest

Unknown date

  
I think the author has a point: most jokewads get "reviews" like "ZOMG LOL" or "ROFL LMAO this si teh fail" or "g3t 4 l1f3", and perhaps that's what he expected, too. Instead, most people posted unusually serious comments on this one, quite unexpected considering this is a deliberately bad wad, a.k.a. "jokewad" and literally screams it from the title and first room.

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Unknown date

  
ms paint? already know it sucks right there, and its short and the map was overrall gay.

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Guest

Unknown date

  
The man who made this is a genius. That's *exactly* what all these Gamarra-Wills rants are all about. 5/5

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Unknown date

  
This is a novelty joke level that is a spin-off of the ongoing, unstoppable Gamarra industry. It's really only a couple of rooms long; the joke is that you are quickly teleported in front of a trio of cyberdemons, who kill you - unless you turn around and flick the exit switch. It's a spiritual sequel to "Giulio Galassi Must Die", although in this case the twitch of the death nerve is ascribed by the author to others. The Doom equivalent of "Roxanne's Revenge".

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Unknown date

  
Of all the bitchy, attention-whoring, and utterly retarded users on the Doom Forums (highlights being GG, CJwright79, & Ceeb), only Maes is enough of an absolutely hyperexciteable 13-year-old with one of the worst cases of assburgers in the history of the internet to actually defend a mapper more mentally deficient than Terry, and dumb enough to do it under his actual username and without any note of even subtle sarcasm to show us he may not be as retarded as he looks.

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Unknown date

  
^Agreed, except for the part where you said, "more mentally deficient than Terry." No one can be so mentally deficient that they constantly have ass-rape on their mind. I'd say Terry takes the cake.

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Unknown date

  
Maes haters are jealous douchebags, this is a funny jokewad. 3/5

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Unknown date

  
-.- 0/5

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Unknown date

  
This was funny and pretty neat for 30 minutes worth of work. Also whoever wrote that Maes is a hyperexcitable 13-year-old never actually saw anything else from Maes. Or is jealous of his sexy DoomWorld avatar. 5 outta 5 -TomoAlien

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Unknown date

  
Ah people need to get their heads out of their asses and enjoy a good joke. 5/5

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Unknown date

  
I didn't know maps shittier than Gamarra could exist. I'm proven wrong, VERY VERY wrong. To the reviewer who thinks its made in 1990, not even a 1960'er would make shit like this, and back then WOLD3D didn't even exist.

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Unknown date

  
I can't tell if this is a jokewad or some retard trying to follow the fucked up skillz of GG.

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Unknown date

  
From the author: I'm surprised many people didn't get the basic premise behind this map: it's a joke/parody "Gammara tribute" so it's deliberately made to look like a Gamarra map: bland, 1994-ish, and with MS-Paint walls and title/credit pics. I mean c'mon what did you expect, perfect texture alignment and great gameplay? :-D 1/5

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Unknown date

  
crap

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Unknown date

  
Yes, a level from the few memebers who actually like, praise, and defend GG; the level is apparently an exaggeration of how the gamarra levels are received by the critics and put in a way that implies the pitiful GG is being beaten into the dirt for no humane reason because other than the critics are assholes (when by all reputable accounts his e-punishment is certainly justified and the critics are making a valiant effort). That should account for why this has 4 white stars.

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Unknown date

  
I think Maes' community standing should have gone down way earlier than when this was released. Sucking Glassyman's pen0r is a definite no-no.

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Unknown date

  
Satire is always nice, I can't give it a five, nor can I give it a direct zero because that wouldn't be right.

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Unknown date

  
I want my two minutes back damnit 0/5 -DD

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Unknown date

  
This is gayer than your random video game name generator, maes.

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Unknown date

  
Maes, maybe people are sick of all these so called jokewads. There a waste of server space and downloading is a guaranteed waste of ones life. 0/5

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  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
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