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Sigma

   (27 reviews)
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a little adventure


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NuMetalManiak

  

rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.

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Roofi

  

Clearly not the best work from Didy but a good level after all. The map is short and has no secret. The totally brown techbase and the brown landscape were not really memorable but I loved the beach and the underwater area near the end. The gameplay frustrated me a bit because of the abuse of sniping enemies at the beginning and the also the lack of armor. UV-max is impossible too because an enemy is stuck.

 

My usual french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#140928

 

FDA Demo : Here

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Zalewa

  
Easily 5 stars for this map. Excellent in all aspects. Great underwater area.

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Guest

Unknown date

  
Pretty cool level. Level design is excellent and the custom graphics are a nice touch.

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Guest

Unknown date

  
mmmm 3.5 stars to this one - Daimon

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Guest

Unknown date

  
got lots of cool screen shots here, nice gameplay too, the ending and the underwatter part makes it legindary, 5/5

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Guest

Unknown date

  
Obvious 5/5 material. But wouldn't a colormap have made sense for the underwater part (it being a Boom wad, after all)?

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Guest

Unknown date

  
"You blew it up! Damn you all to hell!" Awesome.

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Guest

Unknown date

  
Pretty map with cool effects. Ending part could be better. 4/5

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Guest

Unknown date

  
I don't like the outside area either, but the ending is really cool. The underwater part was good idea, but could be made batter. Inside area is nice though. better 4/5 - Damned

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Guest

Unknown date

  
A good small-medium base, then a strange (in a good way) ending area.

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Guest

Unknown date

  
Great ending and nice use of special line effects. 5/5

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Guest

Unknown date

  
Excellent map, but prboom won't even load it on my system at least. Works great on zdoom.

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Guest

Unknown date

  
Hey guys, metal textures are cool!

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Guest

Unknown date

  
I liked the level until you get outside. Nice looking, detailed map that fell apart at the very end. 8/26/07

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Guest

Unknown date

  
This is just gorgeous :-o fantastic architecture, wise use of the Boom linedefs, cool animation and effects, and even a tribute to Phocas Island 2 at some point...brilliant. Easily the best for this week and not only! GET IT NOW 5/5 -Maes

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Guest

Unknown date

  
oh mumma.. i want more.

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Guest

Unknown date

  
Looks great, but not sure about the ending though.

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Guest

Unknown date

  
Wow, very nice, very nice music and the author did a good job in architecture.

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  • File Reviews

    • By mistersector · Posted
      There are some really nice pre-modern aesthetics using stock textures, but gameplay was lackluster due to corridor-room syndrome, key/door backtracking, simple puzzles (e.g. BFG), underwhelming monster ambushes and little to no traps. I never felt in danger, but hope the author focuses on gameplay first and tacks on artistic shine in future maps because he is adept at producing great visuals.
    • By Stupac · Posted
      Try this if you really care about seeing some history of early Doom user created levels. But, be aware that we are spoiled with good Doom content, from Id's classic levels to tons of incredible user content. It is hard to be critical though, considering that I have never created a Doom level, and these guys back in '94 managed to create this episode. All I can say about Serenity is that playing it in 2019 after playing all of Id's classic levels and fresh off Eviternity and Alien Vendetta that I was bored to tears by level 4 and had to stop. I'll give Eternity and Infinity a try though.   If you decide you want to give it a go for the history, expect misaligned and inconsistent texture use. Expect uninspired architecture and layouts. Expect confusing layouts with obvious secrets but concealed paths forward. Expect boring fights. While the wad does try some new things, they failed to appeal to me at least.   To sum up, this review would have been a higher rating, but since we are spoiled with Doom content, I really don't think this wad is worth your time unless you really care about history. I was unable to find anything in this wad that was inspiring or fun apart from the fact that this wad was created by pioneers who we owe a debt of gratitude to because they are part of a long tradition of Doom level creation that goes on today and continues to provide me enjoyment and inspiration. So, despite my scathing review, thank you Bjorn Hermans and Holger Nathrath for making this.
    • By NuMetalManiak · Posted
      picture this, you've played Eternal Doom multiple times, went through all sorts of nice-looking medieval landscapes, and got rather used to the styles used in the Return resource pack. you feel a feeling that you want to play more in terms of Eternal Doom style levels, well, gaspe has you covered with Legacy of Heroes. it's first few levels aren't too long, for granted, but once you hit MAP05, that's when you know. combat is consistent and workable, as is progression at least until you get past MAP05. you'd especially be hard-pressed for several secrets, specifically the BFG ones in MAP08 (the longest one), and MAP09 (one that is easy to get lost in). heck, MAP07 is also easy to get lost in, hence the title. the dual boss at the end may actually be somewhat disappointing, plus there's some parts of progression which may cause an eyeroll, but for the most part legher.wad does provide a decent experience.
    • By dylux · Posted
      Hellbound Review   - My second time playing this with a year in between. - UV Difficulty   The Good: -  Has puzzles, which I love! -  Progressive Maps, as in the next one continues from the previous and the Maps are not linear. -  Excellent progressive degree of difficulty. -  Not a slaughterfest, but not easy either. -  Plenty of everything to keep you alert, yet alive. -  Loads of secrets – most are clever and rewarding. -  Awesome Hellish themes in some of the later Maps. -  Later Maps are huuuuuuge; Map 29 (Ascension) must have taken a helluva long time to create, just as the Author states in the description of it. Use your Rocket Launcher and/or BFG when you get to it. The rest of your weapons are obsolete at this point.   The Bad: -  Absolutely disliked Map 30. A whole lot of running around in the “poison lava” pit.   In Short: All and all, Hellbound was a blast. You’re going to work for the keys from Map 21 and onward because they aren’t just lying around.   Map 17 (Starport) and Map 26 (Forbidden Archives) were my faves. I remember reading "Doomworld’s Top 100 Memorable Doom Maps" that Starport was ranked #80. So there ya go!   Despite disliking Map 30, I’m still giving this WAD 5 out of 5 Stars. One Map is hardly enough to deduct from the other 31 awesome Maps. Definite replay value. Bravo! Thanks for making it!
    • By mistersector · Posted
      An excellent E4 replacement. Good use of traps. Window and ledge fighting is common, but complacency invites a hellstorm of imp fireballs from afar. The custom textures fit the eerie aesthetics, although the design is somewhat generic and some maps snag the player along jutted wall lips. Disappointing new sounds as there were no weapons changes, yet are horribly distorted, abrupt, and tonally blase. Nothing a mod can't overcome. Ammo and medkit shortage encourages safe gameplay.
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