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Sigma

   (27 reviews)
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a little adventure


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NuMetalManiak

  

rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.

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Roofi

  

Clearly not the best work from Didy but a good level after all. The map is short and has no secret. The totally brown techbase and the brown landscape were not really memorable but I loved the beach and the underwater area near the end. The gameplay frustrated me a bit because of the abuse of sniping enemies at the beginning and the also the lack of armor. UV-max is impossible too because an enemy is stuck.

 

My usual french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#140928

 

FDA Demo : Here

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Zalewa

  
Easily 5 stars for this map. Excellent in all aspects. Great underwater area.

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Guest

Unknown date

  
Pretty cool level. Level design is excellent and the custom graphics are a nice touch.

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Guest

Unknown date

  
mmmm 3.5 stars to this one - Daimon

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Guest

Unknown date

  
got lots of cool screen shots here, nice gameplay too, the ending and the underwatter part makes it legindary, 5/5

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Guest

Unknown date

  
Obvious 5/5 material. But wouldn't a colormap have made sense for the underwater part (it being a Boom wad, after all)?

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Guest

Unknown date

  
"You blew it up! Damn you all to hell!" Awesome.

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Guest

Unknown date

  
Pretty map with cool effects. Ending part could be better. 4/5

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Guest

Unknown date

  
I don't like the outside area either, but the ending is really cool. The underwater part was good idea, but could be made batter. Inside area is nice though. better 4/5 - Damned

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Guest

Unknown date

  
A good small-medium base, then a strange (in a good way) ending area.

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Guest

Unknown date

  
Great ending and nice use of special line effects. 5/5

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Guest

Unknown date

  
Excellent map, but prboom won't even load it on my system at least. Works great on zdoom.

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Guest

Unknown date

  
Hey guys, metal textures are cool!

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Guest

Unknown date

  
I liked the level until you get outside. Nice looking, detailed map that fell apart at the very end. 8/26/07

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Guest

Unknown date

  
This is just gorgeous :-o fantastic architecture, wise use of the Boom linedefs, cool animation and effects, and even a tribute to Phocas Island 2 at some point...brilliant. Easily the best for this week and not only! GET IT NOW 5/5 -Maes

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Guest

Unknown date

  
oh mumma.. i want more.

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Guest

Unknown date

  
Looks great, but not sure about the ending though.

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Guest

Unknown date

  
Wow, very nice, very nice music and the author did a good job in architecture.

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  • File Reviews

    • By dylux · Posted
      Hellbound Review   - My second time playing this with a year in between. - UV Difficulty   The Good: -  Has puzzles, which I love! -  Progressive Maps, as in the next one continues from the previous and the Maps are not linear. -  Excellent progressive degree of difficulty. -  Not a slaughterfest, but not easy either. -  Plenty of everything to keep you alert, yet alive. -  Loads of secrets – most are clever and rewarding. -  Awesome Hellish themes in some of the later Maps. -  Later Maps are huuuuuuge; Map 29 (Ascension) must have taken a helluva long time to create, just as the Author states in the description of it. Use your Rocket Launcher and/or BFG when you get to it. The rest of your weapons are obsolete at this point.   The Bad: -  Absolutely disliked Map 30. A whole lot of running around in the “poison lava” pit.   In Short: All and all, Hellbound was a blast. You’re going to work for the keys from Map 21 and onward because they aren’t just lying around.   Map 17 (Starport) and Map 26 (Forbidden Archives) were my faves. I remember reading "Doomworld’s Top 100 Memorable Doom Maps" that Starport was ranked #80. So there ya go!   Despite disliking Map 30, I’m still giving this WAD 5 out of 5 Stars. One Map is hardly enough to deduct from the other 31 awesome Maps. Definite replay value. Bravo! Thanks for making it!
    • By mistersector · Posted
      An excellent E4 replacement. Good use of traps. Window and ledge fighting is common, but complacency invites a hellstorm of imp fireballs from afar. The custom textures fit the eerie aesthetics, although the design is somewhat generic and some maps snag the player along jutted wall lips. Disappointing new sounds as there were no weapons changes, yet are horribly distorted, abrupt, and tonally blase. Nothing a mod can't overcome. Ammo and medkit shortage encourages safe gameplay.
    • By mistersector · Posted
      A mix of good and bad maps. Worth playing for the good. In particular, Map07 by Fatal is a long, but satisfying adventure with sparse doors, U-loops and window overlooks galore, excellent use of button and line trips, and balanced ammo and medkits. Map12 by Epsi would be absolutely superb with more texture variety and a few more interconnecting loops, but still quite enjoyable. Map19 by DaniMetal is tight and overuses sidewalk sector details, but otherwise fantastic level design. 
    • By PureSlime · Posted
      Does a fantastic job at mimicking Doom II, but as a result doesn't deliver as tight of an experience (through no fault of the mappers, that's just the Doom II style). Really recommended if you enjoyed the first one.
    • By PureSlime · Posted
      Very well-made. It almost seamlessly mimics the style of the first three original episodes, but tweaks the formula to streamline it in certain places and extrapolate upon it in others. A cool look into a sort of "alternate reality" version of Doom. It feels like it spilled over from another timeline where everything was the same, but still a little different.
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