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Sigma

   (28 reviews)
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About This File

a little adventure


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Maribo

  

Melancholic beauty. A faint smile with deep pain hidden behind it.

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NuMetalManiak

  

rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.

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Roofi

  

Clearly not the best work from Didy but a good level after all. The map is short and has no secret. The totally brown techbase and the brown landscape were not really memorable but I loved the beach and the underwater area near the end. The gameplay frustrated me a bit because of the abuse of sniping enemies at the beginning and the also the lack of armor. UV-max is impossible too because an enemy is stuck.

 

My usual french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#140928

 

FDA Demo : Here

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Zalewa

  
Easily 5 stars for this map. Excellent in all aspects. Great underwater area.

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Guest

Unknown date

  
Pretty cool level. Level design is excellent and the custom graphics are a nice touch.

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Guest

Unknown date

  
mmmm 3.5 stars to this one - Daimon

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Guest

Unknown date

  
got lots of cool screen shots here, nice gameplay too, the ending and the underwatter part makes it legindary, 5/5

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Guest

Unknown date

  
Obvious 5/5 material. But wouldn't a colormap have made sense for the underwater part (it being a Boom wad, after all)?

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Guest

Unknown date

  
"You blew it up! Damn you all to hell!" Awesome.

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Guest

Unknown date

  
Pretty map with cool effects. Ending part could be better. 4/5

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Guest

Unknown date

  
I don't like the outside area either, but the ending is really cool. The underwater part was good idea, but could be made batter. Inside area is nice though. better 4/5 - Damned

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Guest

Unknown date

  
A good small-medium base, then a strange (in a good way) ending area.

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Guest

Unknown date

  
Great ending and nice use of special line effects. 5/5

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Guest

Unknown date

  
Excellent map, but prboom won't even load it on my system at least. Works great on zdoom.

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Guest

Unknown date

  
Hey guys, metal textures are cool!

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Guest

Unknown date

  
I liked the level until you get outside. Nice looking, detailed map that fell apart at the very end. 8/26/07

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Guest

Unknown date

  
This is just gorgeous :-o fantastic architecture, wise use of the Boom linedefs, cool animation and effects, and even a tribute to Phocas Island 2 at some point...brilliant. Easily the best for this week and not only! GET IT NOW 5/5 -Maes

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Guest

Unknown date

  
oh mumma.. i want more.

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Guest

Unknown date

  
Looks great, but not sure about the ending though.

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Guest

Unknown date

  
Wow, very nice, very nice music and the author did a good job in architecture.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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