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Doom advent map

   (6 reviews)
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A Little map made for the doom advent calander but the project has been cancceled.


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Guest

Unknown date

  
pretty awesome. It's a pity the advent calender didn't come to fruition, but at least this came out, and it's pretty darn good - easily better than half of last year's doom advent maps.

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Guest

Unknown date

  
Hmm...this looks like a cross between an endurance map, a deathmatch map....in other words, like a Skulltag map for ZDoom, of sorts. Not bad, just a bit out of the ordinary.

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Guest

Unknown date

  
Boring.

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Guest

Unknown date

  
This is a fun map and quite challenging. It's a small garden area with two fortresses. You're starting in your home base and your goal is, to enter the second base. Before the target opens, you need to press a switch several times, and every time you press this switch, you're given new ammo and a crowd of monsters is spawned outside. The monsters are getting harder with every wave. There's no exploration in this map, but it's a very entertaining prove of skill. 4/5 -Milian

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  • File Reviews

    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
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