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Final Onslaught Map 01

   (29 reviews)
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2 Screenshots

About This File

This is a small map, first one, of my unfinished Final Onslaught project. I couldn't have been bothered to finish the rest of the maps. Short, small, very detailed. Enjoy.


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Guest

Unknown date

  
This is looking beautiful, with the author being on a detailing spree. But... IT's TOO SHORT!! It has only 24 week monsters and is over before it even begins. Pity! :-( 5 stars for asthetics, 1 for gameplay. 2.5/5 -Milian

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Guest

Unknown date

  
one of those very short and very detailed maps.i like them.5/5

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Guest

Unknown date

  
Modern map standards? In Doom? I don't know wether to laugh or cry.

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Guest

Unknown date

  
Good looking map but gameplay was just too easy even on UV 4 Stars - Alterworldruler

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Guest

Unknown date

  
I like the details, so I like the look of this map. Sometimes there are problems with it, because you can get easily stucked behind some small corner and it sucks ;) It is easy on UV because no difficulty settings. The map is really easy but as map01 of some MW it could work good. Unfortunatly the project was cancelled and the potential of this map is lost. 3,5/5 - Damned

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Guest

Unknown date

  
A person has to download this level for the detail alone. I know that it has no gameplay to it, but damn the detail is good and I want more levels like this. 3/5/07

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Guest

Unknown date

  
Wow, what a pointless review 2 spaces above. It certinally deserves 3 stars from me. Its really not that bad. -Wes

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Guest

Unknown date

  
This sort of simple intro' map for a multi-map project doesn't really offer much as a stand-alone release. The gameplay and design is (I guess intentionally) very simple, and there's no challenge at all. The massive oversectoring, much of which just gets in the way, and horrendous texture choice is really ugly to my eyes too. 1/5 FP

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Guest

Unknown date

  
This is dated February 2007. You fight 24 mostly weak monsters in a brightly-lit techbase. The detailing is a bit old-fashioned by modern standards, and has an unfortunately cartoonish look on account of the brightness. The gameplay isn't bad, but it feels like the first fifth of a proper-sized map. The vast majority of the monsters are zombiemen and imps; if it takes you more than a minute to finish the level you're doing something wrong.

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Guest

Unknown date

  
Detail is great and I would have given this map a 4/5 if there had been any real gameplay at all. On detail alone I give this map a 3/5.

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Guest

Unknown date

  
I'll admit this, I suck a Doom. And this was SO EASY for me!! Oh, and too fuckin' short if you ask me. This is even worse than Paint-Brawl (a crappy fps paintball game make with duke 3d's engine for those who don't know what Paint-brawl is.) 1/5 you s.o.b.

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Unknown date

  
I don't know what you're all whinging about because this is a perfectly acceptable map01 for any megawad. The real shame is that tougher, larger maps weren't completed and this very nice little map stands alone. I'll add that I would gladly show this to any person who hasn't played Doom in many years and needs something easy that showcases what the new sourceports bring to classic Doom. 4/5 - pritch

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Guest

Unknown date

  
Even as a "showcase" role it isn't nothing special, except that it proves definitively and beyond doubt that slopes are possible. Other than those, no other special source port features are used (maybe the truecolor sky), and it rivals Gothic'99 in baroque and rococo detail. It also remains unchallenging even for a rusty fellow doomer, E1M1 is much harder than this on UV at anytime. 2/5

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Unknown date

  
Nice, but essentially unfinished and unchallenging. 24 monsters in UV, of which the toughest is a final Hell Knight. The architecture seems to be the perfect complement to Tormentor667's super-slige like style, being heavily based on hyperdetailed ZDoom/Hexen slopes. The whole map screams "LOOK, I HAVE SLOPES!". However it lacks in atmosphere and use of light effects is very poor or inexistent.

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Unknown date

  
A crazily ambitious map, which I daresay was too ambitious? In all honesty I prefer highly detailed maps over the retro style because they very much do so in fact generate atmosphere. Though the mishmash of some details, such as overuse of slopes, as well as conflicting patterns compromise what otherwise could have and would have been a very atmospheric and enthralling map. The effort put into the project however is very commendable.

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Guest

Unknown date

  
As the first viewer said, this map screams "LOOK, I HAVE SLOPES!". This map has 24 monsters at UV, which makes me think this map just resembles detail instead of gameplay. Good music, good detail, filled with boring-ubersuparcool detailed empty rooms, and a Hell Knight as a strongest monster. 2 stars -Moti

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Unknown date

  
The name is a little misleading to say the least, 'Final Onslaught' is not what this map is! Even on UV -fast, I only took 3 hits. There are no 'oh shit' moments where all hell breaks loose, it's just a nice walk in the park. On the plus side: The look of this map is excellently executed, although I thought some texture choices were a little odd. If this was a megawad, I would be looking forward to the next level, hoping for more murder-death-kill... This should (and could) be 4/5. 3/5 -jb

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Unknown date

  
Wow, this is something else. A very easy map for Zdoom with only 24 monsters. The architecture and detail put into this map is amazing and the use of Zdoom features such as slopes is very well spread. It is very original but it lacks a bit of atmosphere and some textures are poorly chosen. It will be certinally a good start to a 32 level megawad. If you are looking for something Doom Like I don't reccomend you download this. A rating of 3.5 Stars -PC

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Unknown date

  
When I launched this level I was like "Holy shit, that's an instant success!". After sending several bugs back to Hell and hitting exit switch this image was gone. I was very disappointed because I thought that this was going to be something better, yet it was like Entryway that looks different. The main point is that this map isn't bad. It just doesn't match my standards. 3/5 for effort and detail, Zalewa.

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Unknown date

  
This map should never have been released IMO. The design is attrochious in ever way, and the action is uneventful. 0/5

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Guest

Unknown date

  
Yet another example of style over substance. More sectors does not equal more fun.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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