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Final Onslaught Map 01

   (29 reviews)
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2 Screenshots

About This File

This is a small map, first one, of my unfinished Final Onslaught project. I couldn't have been bothered to finish the rest of the maps. Short, small, very detailed. Enjoy.


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Guest

Unknown date

  
This is looking beautiful, with the author being on a detailing spree. But... IT's TOO SHORT!! It has only 24 week monsters and is over before it even begins. Pity! :-( 5 stars for asthetics, 1 for gameplay. 2.5/5 -Milian

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Unknown date

  
one of those very short and very detailed maps.i like them.5/5

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Guest

Unknown date

  
Modern map standards? In Doom? I don't know wether to laugh or cry.

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Guest

Unknown date

  
Good looking map but gameplay was just too easy even on UV 4 Stars - Alterworldruler

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Guest

Unknown date

  
I like the details, so I like the look of this map. Sometimes there are problems with it, because you can get easily stucked behind some small corner and it sucks ;) It is easy on UV because no difficulty settings. The map is really easy but as map01 of some MW it could work good. Unfortunatly the project was cancelled and the potential of this map is lost. 3,5/5 - Damned

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Unknown date

  
A person has to download this level for the detail alone. I know that it has no gameplay to it, but damn the detail is good and I want more levels like this. 3/5/07

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Guest

Unknown date

  
Wow, what a pointless review 2 spaces above. It certinally deserves 3 stars from me. Its really not that bad. -Wes

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Guest

Unknown date

  
This sort of simple intro' map for a multi-map project doesn't really offer much as a stand-alone release. The gameplay and design is (I guess intentionally) very simple, and there's no challenge at all. The massive oversectoring, much of which just gets in the way, and horrendous texture choice is really ugly to my eyes too. 1/5 FP

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Unknown date

  
This is dated February 2007. You fight 24 mostly weak monsters in a brightly-lit techbase. The detailing is a bit old-fashioned by modern standards, and has an unfortunately cartoonish look on account of the brightness. The gameplay isn't bad, but it feels like the first fifth of a proper-sized map. The vast majority of the monsters are zombiemen and imps; if it takes you more than a minute to finish the level you're doing something wrong.

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Guest

Unknown date

  
Detail is great and I would have given this map a 4/5 if there had been any real gameplay at all. On detail alone I give this map a 3/5.

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Guest

Unknown date

  
I'll admit this, I suck a Doom. And this was SO EASY for me!! Oh, and too fuckin' short if you ask me. This is even worse than Paint-Brawl (a crappy fps paintball game make with duke 3d's engine for those who don't know what Paint-brawl is.) 1/5 you s.o.b.

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Unknown date

  
I don't know what you're all whinging about because this is a perfectly acceptable map01 for any megawad. The real shame is that tougher, larger maps weren't completed and this very nice little map stands alone. I'll add that I would gladly show this to any person who hasn't played Doom in many years and needs something easy that showcases what the new sourceports bring to classic Doom. 4/5 - pritch

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Unknown date

  
Even as a "showcase" role it isn't nothing special, except that it proves definitively and beyond doubt that slopes are possible. Other than those, no other special source port features are used (maybe the truecolor sky), and it rivals Gothic'99 in baroque and rococo detail. It also remains unchallenging even for a rusty fellow doomer, E1M1 is much harder than this on UV at anytime. 2/5

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Unknown date

  
Nice, but essentially unfinished and unchallenging. 24 monsters in UV, of which the toughest is a final Hell Knight. The architecture seems to be the perfect complement to Tormentor667's super-slige like style, being heavily based on hyperdetailed ZDoom/Hexen slopes. The whole map screams "LOOK, I HAVE SLOPES!". However it lacks in atmosphere and use of light effects is very poor or inexistent.

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Unknown date

  
A crazily ambitious map, which I daresay was too ambitious? In all honesty I prefer highly detailed maps over the retro style because they very much do so in fact generate atmosphere. Though the mishmash of some details, such as overuse of slopes, as well as conflicting patterns compromise what otherwise could have and would have been a very atmospheric and enthralling map. The effort put into the project however is very commendable.

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Unknown date

  
As the first viewer said, this map screams "LOOK, I HAVE SLOPES!". This map has 24 monsters at UV, which makes me think this map just resembles detail instead of gameplay. Good music, good detail, filled with boring-ubersuparcool detailed empty rooms, and a Hell Knight as a strongest monster. 2 stars -Moti

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Unknown date

  
The name is a little misleading to say the least, 'Final Onslaught' is not what this map is! Even on UV -fast, I only took 3 hits. There are no 'oh shit' moments where all hell breaks loose, it's just a nice walk in the park. On the plus side: The look of this map is excellently executed, although I thought some texture choices were a little odd. If this was a megawad, I would be looking forward to the next level, hoping for more murder-death-kill... This should (and could) be 4/5. 3/5 -jb

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Unknown date

  
Wow, this is something else. A very easy map for Zdoom with only 24 monsters. The architecture and detail put into this map is amazing and the use of Zdoom features such as slopes is very well spread. It is very original but it lacks a bit of atmosphere and some textures are poorly chosen. It will be certinally a good start to a 32 level megawad. If you are looking for something Doom Like I don't reccomend you download this. A rating of 3.5 Stars -PC

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Unknown date

  
When I launched this level I was like "Holy shit, that's an instant success!". After sending several bugs back to Hell and hitting exit switch this image was gone. I was very disappointed because I thought that this was going to be something better, yet it was like Entryway that looks different. The main point is that this map isn't bad. It just doesn't match my standards. 3/5 for effort and detail, Zalewa.

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Unknown date

  
This map should never have been released IMO. The design is attrochious in ever way, and the action is uneventful. 0/5

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Unknown date

  
Yet another example of style over substance. More sectors does not equal more fun.

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  • File Reviews

    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
    • By NuMetalManiak · Posted
      TiC is most known for the Memento Mori's both of which were high-profile releases made for co-op, as well as Requiem which was their final wad. also they are known for Slaughter Until Death, Evil Unleashed, and finally Obituary, which is their most unique release overall. the styles of both Denis and Thomas Moller are quite outdated when put against any and all modern mappers who even exist, but they still prove quite memorable in encounters, notably of the cramped kind. Obituary as I said is the most unique release, the one where they worked with dehacked to create custom enemies (this unfortunately makes the thing hard to play unless you get it from the DSDA download, which consolidates it nicely. the rocket troopers are the best and worst new enemy simultaneously, nasty foes that can easily kill anything around them, even themselves. the stealth fighter is also high on the priority list due to him being fast, and the "harder imp" well he's just harder and all. there's apparently a weapons patch, but it's perfectly playable without it.   looking at the level design, my biggest issue in all honesty may just be the first level and the weird way of getting that yellow key, which is the only real bug. other than that, cramped combat makes for consistent watchful eyes of the surroundings. MAP05 is also quite memorable if a bit long, while others are fairly standard and a bit unmemorable. doesn't mean they are bad though. the teleporter closets in some maps are very poorly constructed it seems, but the whole set still proves to be quite fun to play even with the dated level design.
    • By Gothic · Posted
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    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
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