Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Final Onslaught Map 01

   (29 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

This is a small map, first one, of my unfinished Final Onslaught project. I couldn't have been bothered to finish the rest of the maps. Short, small, very detailed. Enjoy.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is looking beautiful, with the author being on a detailing spree. But... IT's TOO SHORT!! It has only 24 week monsters and is over before it even begins. Pity! :-( 5 stars for asthetics, 1 for gameplay. 2.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
one of those very short and very detailed maps.i like them.5/5

Share this review


Link to review
Guest

Unknown date

  
Modern map standards? In Doom? I don't know wether to laugh or cry.

Share this review


Link to review
Guest

Unknown date

  
Good looking map but gameplay was just too easy even on UV 4 Stars - Alterworldruler

Share this review


Link to review
Guest

Unknown date

  
I like the details, so I like the look of this map. Sometimes there are problems with it, because you can get easily stucked behind some small corner and it sucks ;) It is easy on UV because no difficulty settings. The map is really easy but as map01 of some MW it could work good. Unfortunatly the project was cancelled and the potential of this map is lost. 3,5/5 - Damned

Share this review


Link to review
Guest

Unknown date

  
A person has to download this level for the detail alone. I know that it has no gameplay to it, but damn the detail is good and I want more levels like this. 3/5/07

Share this review


Link to review
Guest

Unknown date

  
Wow, what a pointless review 2 spaces above. It certinally deserves 3 stars from me. Its really not that bad. -Wes

Share this review


Link to review
Guest

Unknown date

  
This sort of simple intro' map for a multi-map project doesn't really offer much as a stand-alone release. The gameplay and design is (I guess intentionally) very simple, and there's no challenge at all. The massive oversectoring, much of which just gets in the way, and horrendous texture choice is really ugly to my eyes too. 1/5 FP

Share this review


Link to review
Guest

Unknown date

  
This is dated February 2007. You fight 24 mostly weak monsters in a brightly-lit techbase. The detailing is a bit old-fashioned by modern standards, and has an unfortunately cartoonish look on account of the brightness. The gameplay isn't bad, but it feels like the first fifth of a proper-sized map. The vast majority of the monsters are zombiemen and imps; if it takes you more than a minute to finish the level you're doing something wrong.

Share this review


Link to review
Guest

Unknown date

  
Detail is great and I would have given this map a 4/5 if there had been any real gameplay at all. On detail alone I give this map a 3/5.

Share this review


Link to review
Guest

Unknown date

  
I'll admit this, I suck a Doom. And this was SO EASY for me!! Oh, and too fuckin' short if you ask me. This is even worse than Paint-Brawl (a crappy fps paintball game make with duke 3d's engine for those who don't know what Paint-brawl is.) 1/5 you s.o.b.

Share this review


Link to review
Guest

Unknown date

  
I don't know what you're all whinging about because this is a perfectly acceptable map01 for any megawad. The real shame is that tougher, larger maps weren't completed and this very nice little map stands alone. I'll add that I would gladly show this to any person who hasn't played Doom in many years and needs something easy that showcases what the new sourceports bring to classic Doom. 4/5 - pritch

Share this review


Link to review
Guest

Unknown date

  
Even as a "showcase" role it isn't nothing special, except that it proves definitively and beyond doubt that slopes are possible. Other than those, no other special source port features are used (maybe the truecolor sky), and it rivals Gothic'99 in baroque and rococo detail. It also remains unchallenging even for a rusty fellow doomer, E1M1 is much harder than this on UV at anytime. 2/5

Share this review


Link to review
Guest

Unknown date

  
Nice, but essentially unfinished and unchallenging. 24 monsters in UV, of which the toughest is a final Hell Knight. The architecture seems to be the perfect complement to Tormentor667's super-slige like style, being heavily based on hyperdetailed ZDoom/Hexen slopes. The whole map screams "LOOK, I HAVE SLOPES!". However it lacks in atmosphere and use of light effects is very poor or inexistent.

Share this review


Link to review
Guest

Unknown date

  
A crazily ambitious map, which I daresay was too ambitious? In all honesty I prefer highly detailed maps over the retro style because they very much do so in fact generate atmosphere. Though the mishmash of some details, such as overuse of slopes, as well as conflicting patterns compromise what otherwise could have and would have been a very atmospheric and enthralling map. The effort put into the project however is very commendable.

Share this review


Link to review
Guest

Unknown date

  
As the first viewer said, this map screams "LOOK, I HAVE SLOPES!". This map has 24 monsters at UV, which makes me think this map just resembles detail instead of gameplay. Good music, good detail, filled with boring-ubersuparcool detailed empty rooms, and a Hell Knight as a strongest monster. 2 stars -Moti

Share this review


Link to review
Guest

Unknown date

  
The name is a little misleading to say the least, 'Final Onslaught' is not what this map is! Even on UV -fast, I only took 3 hits. There are no 'oh shit' moments where all hell breaks loose, it's just a nice walk in the park. On the plus side: The look of this map is excellently executed, although I thought some texture choices were a little odd. If this was a megawad, I would be looking forward to the next level, hoping for more murder-death-kill... This should (and could) be 4/5. 3/5 -jb

Share this review


Link to review
Guest

Unknown date

  
Wow, this is something else. A very easy map for Zdoom with only 24 monsters. The architecture and detail put into this map is amazing and the use of Zdoom features such as slopes is very well spread. It is very original but it lacks a bit of atmosphere and some textures are poorly chosen. It will be certinally a good start to a 32 level megawad. If you are looking for something Doom Like I don't reccomend you download this. A rating of 3.5 Stars -PC

Share this review


Link to review
Guest

Unknown date

  
When I launched this level I was like "Holy shit, that's an instant success!". After sending several bugs back to Hell and hitting exit switch this image was gone. I was very disappointed because I thought that this was going to be something better, yet it was like Entryway that looks different. The main point is that this map isn't bad. It just doesn't match my standards. 3/5 for effort and detail, Zalewa.

Share this review


Link to review
Guest

Unknown date

  
This map should never have been released IMO. The design is attrochious in ever way, and the action is uneventful. 0/5

Share this review


Link to review
Guest

Unknown date

  
Yet another example of style over substance. More sectors does not equal more fun.

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×