Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Hell Keep Remake

   (35 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

Remake of Hell Keep which is a much more realistic design than the original map. I made this from scratch using complete memory and nothing is modified from the original. The map is designed to look more like a real keep than a rather stupid sand castle, etc. Gameplay is easy to medium in difficulty on UV.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Never_Again

  
An uninspired remake.

Share this review


Link to review
Guest

Unknown date

  
A "remake" in the loosest sense of the word. It's the same layout and bad guy placement as the original map, but with extra visual detail. Also a missing tag on the exit door means the map is only finish able in a ZDoom based port.

Share this review


Link to review
Guest

Unknown date

  
I'm not a big fan of remakes, but that was interesting. 3 stars.

Share this review


Link to review
Guest

Unknown date

  
I'll fix the tag and re-release the level. I thought the exit door tag had no problems, obviously its Doom Builder's problem deleting tags from sectors. Hmm, the same thing happened in Simply Phobos E1M2 too. -PC

Share this review


Link to review
Guest

Unknown date

  
Not bad at all. :D -CodenniumRed

Share this review


Link to review
Guest

Unknown date

  
this could do with being remade into a decent map

Share this review


Link to review
Guest

Unknown date

  
I like it. 3/5

Share this review


Link to review
Guest

Unknown date

  
Very nice looking remake. Recaptures the atmosphere of the original, but with a much cleaner and more sophisticated look. Not very hard gameplay-wise, but the author definately achieved his goal for this map.

Share this review


Link to review
Guest

Unknown date

  
I've just uploaded a fixed version of the map which fixes the Exitdoor bug. Should be avaliable after March 10. -PC

Share this review


Link to review
Guest

Unknown date

  
Wow! Great remake! This map seems to look more like a keep than the original. 5/5 stars for this. :D

Share this review


Link to review
Guest

Unknown date

  
A nice remake, hardly gets any better. As an interesting side note, it's partially compatible with vanilla, however versions

Share this review


Link to review
Guest

Unknown date

  
It looks a bit cube-ish at someplaces. I also dislike the techbase textures found at places, (LITE3, DOOR1 and FLOOR0_5 comes to mind) but it does really look like a keep now, and you didn't mess up the gameplay in the process. Quite good for a remake. :] 4/5 - Da Spadger

Share this review


Link to review
Guest

Unknown date

  
I really like it, myself (4/5), and I hope you're gonna redo the other E3 levels as well and eventually bundle them all into an entire episode WAD. ;)

Share this review


Link to review
Guest

Unknown date

  
Pretty cool map I liked this one better than my version, I first thought that shotgunners don't really belong in this map but since its not an exact remake of the original I think its okay for them to be there its an pretty cool map 4/5 -DD

Share this review


Link to review
Guest

Unknown date

  
I downloaded this from the Greek mirror, because I am fascinated with moussaka. The level looks nicer than the original, and there's now a small moat outside the entrance and some more castle-like features. It's not quite identical to the original - there are more monsters, the demon pathway is more complicated, and the archway after the collapsing bridge is now see-through. Unlike the original, it now seems to be pacifist-finishable, although tricky.

Share this review


Link to review
Guest

Unknown date

  
I really like this. The novelty wears a bit thin, as there already were 2 remakes of E3M1 recently, but it still is worth a play through. The only thing i don't like is the fact that the secret Rocketlauncher at the end is pretty useless, as the level ends after this and all enemys are propably already dead... there was a RL in the original map afterall though, so it's understandable that it's still there. **** -Vader

Share this review


Link to review
Guest

Unknown date

  
The map looks great but it's a shame the author didn't try to differ the monster placement or even the level design from the original.

Share this review


Link to review
Guest

Unknown date

  
It's not bad. It's just so... *short*.

Share this review


Link to review
Guest

Unknown date

  
how to hell do i install it onto doom ds?????????????????? ?????????????

Share this review


Link to review
Guest

Unknown date

  
this is a poor remake, the author can map better 2/5

Share this review


Link to review
Guest

Unknown date

  
just a good looking remake of the original, the gameplay is identical :( 2/5

Share this review


Link to review
Guest

Unknown date

  
Not very bad remake- 375 from Daimon

Share this review


Link to review
Guest

Unknown date

  
Its really good, keeps to the original, but improves it in areas. 5/5 - lupinx

Share this review


Link to review
Guest

Unknown date

  
Great (architecturicaly) remake of hellkeep. 5/5 - Optimus

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
×