Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Hell Keep Remake

   (35 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

Remake of Hell Keep which is a much more realistic design than the original map. I made this from scratch using complete memory and nothing is modified from the original. The map is designed to look more like a real keep than a rather stupid sand castle, etc. Gameplay is easy to medium in difficulty on UV.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Never_Again

  
An uninspired remake.

Share this review


Link to review
Guest

Unknown date

  
A "remake" in the loosest sense of the word. It's the same layout and bad guy placement as the original map, but with extra visual detail. Also a missing tag on the exit door means the map is only finish able in a ZDoom based port.

Share this review


Link to review
Guest

Unknown date

  
I'm not a big fan of remakes, but that was interesting. 3 stars.

Share this review


Link to review
Guest

Unknown date

  
I'll fix the tag and re-release the level. I thought the exit door tag had no problems, obviously its Doom Builder's problem deleting tags from sectors. Hmm, the same thing happened in Simply Phobos E1M2 too. -PC

Share this review


Link to review
Guest

Unknown date

  
Not bad at all. :D -CodenniumRed

Share this review


Link to review
Guest

Unknown date

  
this could do with being remade into a decent map

Share this review


Link to review
Guest

Unknown date

  
I like it. 3/5

Share this review


Link to review
Guest

Unknown date

  
Very nice looking remake. Recaptures the atmosphere of the original, but with a much cleaner and more sophisticated look. Not very hard gameplay-wise, but the author definately achieved his goal for this map.

Share this review


Link to review
Guest

Unknown date

  
I've just uploaded a fixed version of the map which fixes the Exitdoor bug. Should be avaliable after March 10. -PC

Share this review


Link to review
Guest

Unknown date

  
Wow! Great remake! This map seems to look more like a keep than the original. 5/5 stars for this. :D

Share this review


Link to review
Guest

Unknown date

  
A nice remake, hardly gets any better. As an interesting side note, it's partially compatible with vanilla, however versions

Share this review


Link to review
Guest

Unknown date

  
It looks a bit cube-ish at someplaces. I also dislike the techbase textures found at places, (LITE3, DOOR1 and FLOOR0_5 comes to mind) but it does really look like a keep now, and you didn't mess up the gameplay in the process. Quite good for a remake. :] 4/5 - Da Spadger

Share this review


Link to review
Guest

Unknown date

  
I really like it, myself (4/5), and I hope you're gonna redo the other E3 levels as well and eventually bundle them all into an entire episode WAD. ;)

Share this review


Link to review
Guest

Unknown date

  
Pretty cool map I liked this one better than my version, I first thought that shotgunners don't really belong in this map but since its not an exact remake of the original I think its okay for them to be there its an pretty cool map 4/5 -DD

Share this review


Link to review
Guest

Unknown date

  
I downloaded this from the Greek mirror, because I am fascinated with moussaka. The level looks nicer than the original, and there's now a small moat outside the entrance and some more castle-like features. It's not quite identical to the original - there are more monsters, the demon pathway is more complicated, and the archway after the collapsing bridge is now see-through. Unlike the original, it now seems to be pacifist-finishable, although tricky.

Share this review


Link to review
Guest

Unknown date

  
I really like this. The novelty wears a bit thin, as there already were 2 remakes of E3M1 recently, but it still is worth a play through. The only thing i don't like is the fact that the secret Rocketlauncher at the end is pretty useless, as the level ends after this and all enemys are propably already dead... there was a RL in the original map afterall though, so it's understandable that it's still there. **** -Vader

Share this review


Link to review
Guest

Unknown date

  
The map looks great but it's a shame the author didn't try to differ the monster placement or even the level design from the original.

Share this review


Link to review
Guest

Unknown date

  
It's not bad. It's just so... *short*.

Share this review


Link to review
Guest

Unknown date

  
how to hell do i install it onto doom ds?????????????????? ?????????????

Share this review


Link to review
Guest

Unknown date

  
this is a poor remake, the author can map better 2/5

Share this review


Link to review
Guest

Unknown date

  
just a good looking remake of the original, the gameplay is identical :( 2/5

Share this review


Link to review
Guest

Unknown date

  
Not very bad remake- 375 from Daimon

Share this review


Link to review
Guest

Unknown date

  
Its really good, keeps to the original, but improves it in areas. 5/5 - lupinx

Share this review


Link to review
Guest

Unknown date

  
Great (architecturicaly) remake of hellkeep. 5/5 - Optimus

Share this review


Link to review
  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
×