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Hell Keep Remake

   (35 reviews)
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Remake of Hell Keep which is a much more realistic design than the original map. I made this from scratch using complete memory and nothing is modified from the original. The map is designed to look more like a real keep than a rather stupid sand castle, etc. Gameplay is easy to medium in difficulty on UV.


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Never_Again

  
An uninspired remake.

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Unknown date

  
A "remake" in the loosest sense of the word. It's the same layout and bad guy placement as the original map, but with extra visual detail. Also a missing tag on the exit door means the map is only finish able in a ZDoom based port.

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Unknown date

  
I'm not a big fan of remakes, but that was interesting. 3 stars.

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Unknown date

  
I'll fix the tag and re-release the level. I thought the exit door tag had no problems, obviously its Doom Builder's problem deleting tags from sectors. Hmm, the same thing happened in Simply Phobos E1M2 too. -PC

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Unknown date

  
Not bad at all. :D -CodenniumRed

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Unknown date

  
this could do with being remade into a decent map

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Unknown date

  
I like it. 3/5

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Unknown date

  
Very nice looking remake. Recaptures the atmosphere of the original, but with a much cleaner and more sophisticated look. Not very hard gameplay-wise, but the author definately achieved his goal for this map.

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Unknown date

  
I've just uploaded a fixed version of the map which fixes the Exitdoor bug. Should be avaliable after March 10. -PC

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Unknown date

  
Wow! Great remake! This map seems to look more like a keep than the original. 5/5 stars for this. :D

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Unknown date

  
A nice remake, hardly gets any better. As an interesting side note, it's partially compatible with vanilla, however versions

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Unknown date

  
It looks a bit cube-ish at someplaces. I also dislike the techbase textures found at places, (LITE3, DOOR1 and FLOOR0_5 comes to mind) but it does really look like a keep now, and you didn't mess up the gameplay in the process. Quite good for a remake. :] 4/5 - Da Spadger

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Unknown date

  
I really like it, myself (4/5), and I hope you're gonna redo the other E3 levels as well and eventually bundle them all into an entire episode WAD. ;)

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Unknown date

  
Pretty cool map I liked this one better than my version, I first thought that shotgunners don't really belong in this map but since its not an exact remake of the original I think its okay for them to be there its an pretty cool map 4/5 -DD

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Unknown date

  
I downloaded this from the Greek mirror, because I am fascinated with moussaka. The level looks nicer than the original, and there's now a small moat outside the entrance and some more castle-like features. It's not quite identical to the original - there are more monsters, the demon pathway is more complicated, and the archway after the collapsing bridge is now see-through. Unlike the original, it now seems to be pacifist-finishable, although tricky.

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Unknown date

  
I really like this. The novelty wears a bit thin, as there already were 2 remakes of E3M1 recently, but it still is worth a play through. The only thing i don't like is the fact that the secret Rocketlauncher at the end is pretty useless, as the level ends after this and all enemys are propably already dead... there was a RL in the original map afterall though, so it's understandable that it's still there. **** -Vader

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Unknown date

  
The map looks great but it's a shame the author didn't try to differ the monster placement or even the level design from the original.

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Unknown date

  
It's not bad. It's just so... *short*.

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Unknown date

  
how to hell do i install it onto doom ds?????????????????? ?????????????

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Unknown date

  
this is a poor remake, the author can map better 2/5

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Unknown date

  
just a good looking remake of the original, the gameplay is identical :( 2/5

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Unknown date

  
Not very bad remake- 375 from Daimon

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Unknown date

  
Its really good, keeps to the original, but improves it in areas. 5/5 - lupinx

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Unknown date

  
Great (architecturicaly) remake of hellkeep. 5/5 - Optimus

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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