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Railsaw

   (16 reviews)
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About This File

My first weapons mod that replaces all weapons.


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Unknown date

  
"Additional Credits to : Whoever made the graphics" Yeah right. 0/5

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Guest

Unknown date

  
Heh, this will piss people off in DM. 4/5

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Guest

Unknown date

  
The hell is this not 5 either? It's insane.

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Guest

Unknown date

  
This is actually a pretty interesting weapon mod. Watch this and learn, mattbratt111. :-D 4/5

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Guest

Unknown date

  
Crashes in PrBoom+. 0/5 for not mentioning an intended or targeted port anywhere.

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Guest

Unknown date

  
teh REAL "pimpsted guns" holy shit! good -3/5 Daimon

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Guest

Unknown date

  
I agree with the above reviewer that the "unequiped" weapon is genius. It's the fist! Just the regular fist, but without the fist graphics. Or indeed any graphics. "As a cool effect, you can walk up to enemies and steal a tiny bit (of) health from them. This DOES NOT give the health to you." You steal the health from the enemies by punching them. With your invisible fist. The concept could have been extended to the other weapons but sadly it was not.

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Guest

Unknown date

  
Very nice Jake. This weapons mode is awesome!

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Guest

Unknown date

  
preety good 4\5

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Guest

Unknown date

  
Why isn't this rated 5/5 ???

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Guest

Unknown date

  
weapon 1 - "unequiped"(sic) - possibly the best concept for a weapon ever?

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Why is this rated 4/5?

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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