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High/Low 2

   (38 reviews)
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About This File

High/Low 2 is a Doom Episode 2 themed level. Like High/Low 1, which was an episode 1 kinda level it is only meant to resemble the style, not to copy it. That is basically my general vision for this small series. The next level will resemble a Doom 2 level like Industrial Zone, Downtown, The Factory etc. For a bit more accurately themed Eps. 2 level, I suggest that you also play my "Rip it, Tear it Smash it!". Now that's good stuff! :-)

UV is by far not impossible, but it offers the good player a fair challenge.


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Guest

  
A strong level with addictive gameplay. I already liked the first one, but this is definitely a further improvement. Two thumbs up! -TRRobin.

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Guest

  
great stuff. If only the twits that think their 2000 monster slaughter wads would look and learn.

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Guest

Unknown date

  
A very good looking map with very oldsk00lish gameplay (which is a good thing imo). However it's very easy even on UV, which drops the score a bit. 4/5

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Guest

Unknown date

  
Great single map wad. I love the design. It isn't so hard but still it brings lot of fun. Nearly perfect for me. 4.5/5 - Damned

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Guest

Unknown date

  
Lovely, 5.

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Guest

Unknown date

  
This was an absoulte killer map from start to finish, no doubts here. A typical Chris Hansen layout and was very pleasing to the eyes. Its quite hard on UV if you're not careful. Get it now. 4.5 Stars -PC

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Unknown date

  
This is a great map, but does suffer from a few issues. Compatibility among ports other than ZDoom is poor, so this really should have been tested under a few different ports before release. The difficulty is also pretty low even on UV, despite what the text file says. However, it is a fun map with some decent architecture and worth playing if you like Episode 2 style maps. I do prefer High/Low 1, however. 4/5 -Reckoner

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Unknown date

  
This is a great map! I becaame practically unconscious when reading the Newstuff review of this map! I mean, WTF - many bugs, difficulty complaints, average desing - the whole review is nothing but a stinking pile of BS. I hesitate to be so offensine, but I can't hurt to say anything but that THIS IS THE WORST WRITTEN, MOST STINKING, MOST CRAPPY, AND MOST ABSOLUTELY ******* AWFUL NEWSTUFF REVIEW I HAVE EVER READ!!!!!!!!!!!!!!!! !!!!!!!!!

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Guest

Unknown date

  
Very nice oldschool style map. The E2 style is recreated very well, with a great layout and challenging gameplay. 5/5 FP

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Guest

Unknown date

  
I agree what you say about the newstuff #300 reviewer.

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Unknown date

  
4 stars for the nostalgy feel and for flowing gameplay. The looks were also pretty good, but a little cramped in places which didn't matter so much because of the big nostalgy aspect of the level and gameplay. Enjoyed it very much! -Kristian

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Unknown date

  
A very good single doom map with great gameplay and detail. I especially loved the layout. 5/5

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Unknown date

  
I have mixed feelings about this one. It has a nice layout and good connectivity, but it's also somewhat cramped and the gameplay could've been more interesting, and in many areas the texture choices seemed weird. Then there's the issue with port compatibility. 3/5 - Belial

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Unknown date

  
Awesome map. How in the world did this thing get torn apart in /newstuff (and I think it was #300 at that)?! Don't even get me started on that. It's an excellent Episode 2 style map and like the person above me said, it could have fit straight into ritesmit.wad, had the level been made at that time. I think even the custom sky (which does not ruin the original feel) is the same. One of the better single-level wads for Doom I/UDoom. 5/5.

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Unknown date

  
Then there's the issue with port compatibility. 3/5 - Belial. Correct ! There is none. :( Especially the rising stairs which wont work on anything except (g)zoom because the linedef to raise the stairs is not tagged ! ( line 1757 ) Even if tagged # 60, they do not rise as intended for some reason unknown to me ...

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Unknown date

  
Yep, this was great too.

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Guest

Unknown date

  
Excelent! 5/5

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Guest

Unknown date

  
Impressive classic map, very beatiful - 4/5 Daimon

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Lightning Hunter

Unknown date

  
A very beautiful looking map with a great layout. Chris Hansen is a master at having everything connect together in his maps. There are no pointless dead-ends or unused sections. The game play was average, although I didn't find much of a challenge. Ammo was a bit too abundant toward the middle of the map. Overall, a very nice map that every Doomer should play at one point or another!

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Guest

Unknown date

  
Clean, solid design. Fits the E2 theme well. Only real issue is UV quite easy, but the gameplay is still entertaining despite this. Very good overall.

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Guest

Unknown date

  
Great map, could easily have fit right in for a third level in ritesmit. Not that it's a problem though.

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Unknown date

  
I liked this map the layout looks pretty cool my only complaint would be that it was an bit cramped detail was good no room felt empty to me gameplay was fun but easy alot of height variation made it fun for me monsters everywhere :) maybe an update in the future to make this map run on all ports 4/5 - DD

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Unknown date

  
This is a fantastic level, especially the nicely flowing gameplay and great lighting. I'll give it 5 stars, which I rarely do. The best map I've played this year!

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Unknown date

  
This map is awesome, could have fit right in with E2 itself. Only it would be much nicer than those maps. :) 5/5

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Unknown date

  
A good old style map with good difficulty. It wasn't extremely hard, in fact a tad bit easy. But still quite an entertaining play. Looks nice, despite being a little cramped. I thought it was good. 4 out of 5 stars.

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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