Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

High/Low 2

   (38 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

High/Low 2 is a Doom Episode 2 themed level. Like High/Low 1, which was an episode 1 kinda level it is only meant to resemble the style, not to copy it. That is basically my general vision for this small series. The next level will resemble a Doom 2 level like Industrial Zone, Downtown, The Factory etc. For a bit more accurately themed Eps. 2 level, I suggest that you also play my "Rip it, Tear it Smash it!". Now that's good stuff! :-)

UV is by far not impossible, but it offers the good player a fair challenge.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
A strong level with addictive gameplay. I already liked the first one, but this is definitely a further improvement. Two thumbs up! -TRRobin.

Share this review


Link to review
Guest

  
great stuff. If only the twits that think their 2000 monster slaughter wads would look and learn.

Share this review


Link to review
Guest

Unknown date

  
A very good looking map with very oldsk00lish gameplay (which is a good thing imo). However it's very easy even on UV, which drops the score a bit. 4/5

Share this review


Link to review
Guest

Unknown date

  
Great single map wad. I love the design. It isn't so hard but still it brings lot of fun. Nearly perfect for me. 4.5/5 - Damned

Share this review


Link to review
Guest

Unknown date

  
Lovely, 5.

Share this review


Link to review
Guest

Unknown date

  
This was an absoulte killer map from start to finish, no doubts here. A typical Chris Hansen layout and was very pleasing to the eyes. Its quite hard on UV if you're not careful. Get it now. 4.5 Stars -PC

Share this review


Link to review
Guest

Unknown date

  
This is a great map, but does suffer from a few issues. Compatibility among ports other than ZDoom is poor, so this really should have been tested under a few different ports before release. The difficulty is also pretty low even on UV, despite what the text file says. However, it is a fun map with some decent architecture and worth playing if you like Episode 2 style maps. I do prefer High/Low 1, however. 4/5 -Reckoner

Share this review


Link to review
Guest

Unknown date

  
This is a great map! I becaame practically unconscious when reading the Newstuff review of this map! I mean, WTF - many bugs, difficulty complaints, average desing - the whole review is nothing but a stinking pile of BS. I hesitate to be so offensine, but I can't hurt to say anything but that THIS IS THE WORST WRITTEN, MOST STINKING, MOST CRAPPY, AND MOST ABSOLUTELY ******* AWFUL NEWSTUFF REVIEW I HAVE EVER READ!!!!!!!!!!!!!!!! !!!!!!!!!

Share this review


Link to review
Guest

Unknown date

  
Very nice oldschool style map. The E2 style is recreated very well, with a great layout and challenging gameplay. 5/5 FP

Share this review


Link to review
Guest

Unknown date

  
I agree what you say about the newstuff #300 reviewer.

Share this review


Link to review
Guest

Unknown date

  
4 stars for the nostalgy feel and for flowing gameplay. The looks were also pretty good, but a little cramped in places which didn't matter so much because of the big nostalgy aspect of the level and gameplay. Enjoyed it very much! -Kristian

Share this review


Link to review
Guest

Unknown date

  
A very good single doom map with great gameplay and detail. I especially loved the layout. 5/5

Share this review


Link to review
Guest

Unknown date

  
I have mixed feelings about this one. It has a nice layout and good connectivity, but it's also somewhat cramped and the gameplay could've been more interesting, and in many areas the texture choices seemed weird. Then there's the issue with port compatibility. 3/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Awesome map. How in the world did this thing get torn apart in /newstuff (and I think it was #300 at that)?! Don't even get me started on that. It's an excellent Episode 2 style map and like the person above me said, it could have fit straight into ritesmit.wad, had the level been made at that time. I think even the custom sky (which does not ruin the original feel) is the same. One of the better single-level wads for Doom I/UDoom. 5/5.

Share this review


Link to review
Guest

Unknown date

  
Then there's the issue with port compatibility. 3/5 - Belial. Correct ! There is none. :( Especially the rising stairs which wont work on anything except (g)zoom because the linedef to raise the stairs is not tagged ! ( line 1757 ) Even if tagged # 60, they do not rise as intended for some reason unknown to me ...

Share this review


Link to review
Guest

Unknown date

  
Yep, this was great too.

Share this review


Link to review
Guest

Unknown date

  
Excelent! 5/5

Share this review


Link to review
Guest

Unknown date

  
Impressive classic map, very beatiful - 4/5 Daimon

Share this review


Link to review
Lightning Hunter

Unknown date

  
A very beautiful looking map with a great layout. Chris Hansen is a master at having everything connect together in his maps. There are no pointless dead-ends or unused sections. The game play was average, although I didn't find much of a challenge. Ammo was a bit too abundant toward the middle of the map. Overall, a very nice map that every Doomer should play at one point or another!

Share this review


Link to review
Guest

Unknown date

  
Clean, solid design. Fits the E2 theme well. Only real issue is UV quite easy, but the gameplay is still entertaining despite this. Very good overall.

Share this review


Link to review
Guest

Unknown date

  
Great map, could easily have fit right in for a third level in ritesmit. Not that it's a problem though.

Share this review


Link to review
Guest

Unknown date

  
I liked this map the layout looks pretty cool my only complaint would be that it was an bit cramped detail was good no room felt empty to me gameplay was fun but easy alot of height variation made it fun for me monsters everywhere :) maybe an update in the future to make this map run on all ports 4/5 - DD

Share this review


Link to review
Guest

Unknown date

  
This is a fantastic level, especially the nicely flowing gameplay and great lighting. I'll give it 5 stars, which I rarely do. The best map I've played this year!

Share this review


Link to review
Guest

Unknown date

  
This map is awesome, could have fit right in with E2 itself. Only it would be much nicer than those maps. :) 5/5

Share this review


Link to review
Guest

Unknown date

  
A good old style map with good difficulty. It wasn't extremely hard, in fact a tad bit easy. But still quite an entertaining play. Looks nice, despite being a little cramped. I thought it was good. 4 out of 5 stars.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
×