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Destination Unknown - SkullTag Edition

   (24 reviews)
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3 Screenshots

About This File

A newschool coop wad, intended to be fun. Originally made for ZDaemon, this version has been fixed to work with SkullTag.


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Guest

Unknown date

  
This is an awesome coop wad. The music is great, scripts are good, monster placement is ok, but the thing that kept a star down is there were too many "jump quests". 4/5 -Moti

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Guest

Unknown date

  
Dest Unknown is one of the popular ZDaemon wads--for a good reason. The jumping quests, combined with hordes of monsters, call for this to be an exciting COOP map. It is NOT meant to be played in single player, so for those running it as a single player--forget it. One level, however, is colored too brightly and very hard to play. 4/5--it's fun--try it.

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Unknown date

  
why would you bother to make a map like this? just make an invasion map instead. It's the same thing

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Guest

Unknown date

  
The dildoes are good

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Guest

Unknown date

  
Quite clever in some areas, 6/5 for lulz

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Guest

Unknown date

  
Actually music is ugly and MAP01 was so pathetic that we turned it off. 0/5 Zalewa

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Guest

Unknown date

  
Other than infinite ammo making *some* encounters entirely trivial, it played well, especially solo. 3.5/5, rounded up to 4/5

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Guest

Unknown date

  
Jumping stuff is something more interesting than just killing hordes all the time, something that the legendary Coopbuild lacked.

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Guest

Unknown date

  
crap - 1\5 from daimon

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Guest

Unknown date

  
Uhm guys? Wake up will you? CO-OP is meant to be hard and not to be played by one player. The only bad thing was the music, but you can turn it off and turn on media player numbfucks! Apart from that, I really liked the first level, too bad you couldn't jump down. I was always looking for a city esque rooftop fight level, apart from that crappy dm lvl this one is pretty good! For what I've seen, throw a couple of weapon mods with this and it'll kick arse as a tactical co-op.

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Unknown date

  
I can't play without cheat..

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Guest

Unknown date

  
I love this wad, despite it being a paradise for team-killers. I love stewboy! 5

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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