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Destination Unknown - SkullTag Edition

   (24 reviews)
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3 Screenshots

About This File

A newschool coop wad, intended to be fun. Originally made for ZDaemon, this version has been fixed to work with SkullTag.


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Guest

Unknown date

  
This is an awesome coop wad. The music is great, scripts are good, monster placement is ok, but the thing that kept a star down is there were too many "jump quests". 4/5 -Moti

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Guest

Unknown date

  
Dest Unknown is one of the popular ZDaemon wads--for a good reason. The jumping quests, combined with hordes of monsters, call for this to be an exciting COOP map. It is NOT meant to be played in single player, so for those running it as a single player--forget it. One level, however, is colored too brightly and very hard to play. 4/5--it's fun--try it.

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Guest

Unknown date

  
why would you bother to make a map like this? just make an invasion map instead. It's the same thing

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Guest

Unknown date

  
The dildoes are good

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Guest

Unknown date

  
Quite clever in some areas, 6/5 for lulz

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Guest

Unknown date

  
Actually music is ugly and MAP01 was so pathetic that we turned it off. 0/5 Zalewa

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Guest

Unknown date

  
Other than infinite ammo making *some* encounters entirely trivial, it played well, especially solo. 3.5/5, rounded up to 4/5

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Guest

Unknown date

  
Jumping stuff is something more interesting than just killing hordes all the time, something that the legendary Coopbuild lacked.

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Guest

Unknown date

  
crap - 1\5 from daimon

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Guest

Unknown date

  
Uhm guys? Wake up will you? CO-OP is meant to be hard and not to be played by one player. The only bad thing was the music, but you can turn it off and turn on media player numbfucks! Apart from that, I really liked the first level, too bad you couldn't jump down. I was always looking for a city esque rooftop fight level, apart from that crappy dm lvl this one is pretty good! For what I've seen, throw a couple of weapon mods with this and it'll kick arse as a tactical co-op.

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Guest

Unknown date

  
I can't play without cheat..

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Guest

Unknown date

  
I love this wad, despite it being a paradise for team-killers. I love stewboy! 5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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