Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Destination Unknown - SkullTag Edition

   (24 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

A newschool coop wad, intended to be fun. Originally made for ZDaemon, this version has been fixed to work with SkullTag.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is an awesome coop wad. The music is great, scripts are good, monster placement is ok, but the thing that kept a star down is there were too many "jump quests". 4/5 -Moti

Share this review


Link to review
Guest

Unknown date

  
Dest Unknown is one of the popular ZDaemon wads--for a good reason. The jumping quests, combined with hordes of monsters, call for this to be an exciting COOP map. It is NOT meant to be played in single player, so for those running it as a single player--forget it. One level, however, is colored too brightly and very hard to play. 4/5--it's fun--try it.

Share this review


Link to review
Guest

Unknown date

  
why would you bother to make a map like this? just make an invasion map instead. It's the same thing

Share this review


Link to review
Guest

Unknown date

  
The dildoes are good

Share this review


Link to review
Guest

Unknown date

  
Quite clever in some areas, 6/5 for lulz

Share this review


Link to review
Guest

Unknown date

  
Actually music is ugly and MAP01 was so pathetic that we turned it off. 0/5 Zalewa

Share this review


Link to review
Guest

Unknown date

  
Other than infinite ammo making *some* encounters entirely trivial, it played well, especially solo. 3.5/5, rounded up to 4/5

Share this review


Link to review
Guest

Unknown date

  
Jumping stuff is something more interesting than just killing hordes all the time, something that the legendary Coopbuild lacked.

Share this review


Link to review
Guest

Unknown date

  
crap - 1\5 from daimon

Share this review


Link to review
Guest

Unknown date

  
Uhm guys? Wake up will you? CO-OP is meant to be hard and not to be played by one player. The only bad thing was the music, but you can turn it off and turn on media player numbfucks! Apart from that, I really liked the first level, too bad you couldn't jump down. I was always looking for a city esque rooftop fight level, apart from that crappy dm lvl this one is pretty good! For what I've seen, throw a couple of weapon mods with this and it'll kick arse as a tactical co-op.

Share this review


Link to review
Guest

Unknown date

  
I can't play without cheat..

Share this review


Link to review
Guest

Unknown date

  
I love this wad, despite it being a paradise for team-killers. I love stewboy! 5

Share this review


Link to review
  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
×