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Destination Unknown - SkullTag Edition

   (24 reviews)
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3 Screenshots

About This File

A newschool coop wad, intended to be fun. Originally made for ZDaemon, this version has been fixed to work with SkullTag.


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Guest

Unknown date

  
This is an awesome coop wad. The music is great, scripts are good, monster placement is ok, but the thing that kept a star down is there were too many "jump quests". 4/5 -Moti

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Guest

Unknown date

  
Dest Unknown is one of the popular ZDaemon wads--for a good reason. The jumping quests, combined with hordes of monsters, call for this to be an exciting COOP map. It is NOT meant to be played in single player, so for those running it as a single player--forget it. One level, however, is colored too brightly and very hard to play. 4/5--it's fun--try it.

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Guest

Unknown date

  
why would you bother to make a map like this? just make an invasion map instead. It's the same thing

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Guest

Unknown date

  
The dildoes are good

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Guest

Unknown date

  
Quite clever in some areas, 6/5 for lulz

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Guest

Unknown date

  
Actually music is ugly and MAP01 was so pathetic that we turned it off. 0/5 Zalewa

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Guest

Unknown date

  
Other than infinite ammo making *some* encounters entirely trivial, it played well, especially solo. 3.5/5, rounded up to 4/5

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Guest

Unknown date

  
Jumping stuff is something more interesting than just killing hordes all the time, something that the legendary Coopbuild lacked.

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Guest

Unknown date

  
crap - 1\5 from daimon

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Guest

Unknown date

  
Uhm guys? Wake up will you? CO-OP is meant to be hard and not to be played by one player. The only bad thing was the music, but you can turn it off and turn on media player numbfucks! Apart from that, I really liked the first level, too bad you couldn't jump down. I was always looking for a city esque rooftop fight level, apart from that crappy dm lvl this one is pretty good! For what I've seen, throw a couple of weapon mods with this and it'll kick arse as a tactical co-op.

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Guest

Unknown date

  
I can't play without cheat..

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Guest

Unknown date

  
I love this wad, despite it being a paradise for team-killers. I love stewboy! 5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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