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Caronte (v1.1)

   (15 reviews)
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A hellish ship. Caronte is taking you to hell. But that wont happend without a fight.


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Guest

Unknown date

  
This map is pretty good. It has some nice new textures, hell spawn, and it is a challenge too. It will go into my collection. 3/12/07

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Unknown date

  
Aluqah the author of Dolphin's Dream and others presents us with this pretty good looking ship sailing through lava in hell. This map has a hellish challenge and some well thought out puzzles. The boss is a strange Baron Like thing that is very hard to kill and its fireballs are much stronger than a single rocket. Tough Level for sure. 4 Stars -PC

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Unknown date

  
Another very good map by Aluqah. It could use better music though, and the boss is quite hard. So it gets 4/5 from me. -Moti

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Unknown date

  
Not very bad -3/5 Daimon

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Unknown date

  
Not bad at all.

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Unknown date

  
Love this wad! When it comes to Doom 2 and cutscenes - It just weakens me. I thought I was gonna die against the cacos since there was little ammo left, but I made it with the last two rockets I had. The bad boss at the end was a huge surprise and a big challenge! The idea was great and original! Man keep up the good work! 5/5!!

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Unknown date

  
An outstanding level that really drew me in. As well as the great realism of design, usage of monsters is also very well done. Recommendable for sure!

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Unknown date

  
I got though it by killing Caronte without havin a visit to the lower parts of the ship. Still a riddle to me what the yellow skull key is good for since there seemed to be nothing behind the small door. So since I appreciate the nonlin. by not having to walk everywhere, I still regret the missed sightseeing (of course I played again and paid a visit to the machine rooms). Provides a good time of fun but doesn't last so long either. But I'd be happy to see more of this kind. 3,75 of 5.

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Unknown date

  
Aluqah is great designer. He always tries to bring something new. I love your maps. Sometimes it isnt my cup of tea, but I still love your inovation. This map isnt perfect - the gameplay was... odd... but still pretty darn good. ;) 4/5 - Damned

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Unknown date

  
Nice work Aluqah. 4/5

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Unknown date

  
Pretty ghostship map. But a bit easy. 4/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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