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The Arterial Fortress

   (16 reviews)
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About This File

The demons of hell have constructed a sprawling fortress within the guts of some unimaginable creature. Tunnels carved through flesh are supported by metal beams, while bunkers have been built on a foundation of muscle and tendon.


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Guest

  
none of the switches work in Doomsday

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Deeforce

  
Good use of the blood graphic and well done! 3/5

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Guest

Unknown date

  
pretty good gameplay.worth a d/l and play-thru.4/5-d.d.ko op

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Guest

Unknown date

  
I thought this wad (level) was huge! Long timeplay, bit of a challenge, nice dark atmosphere! Pretty good! Had fun!

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Unknown date

  
Absolutely impressive for a first effort! There's a very distinctive style present and an uniqueness in the level design. Keep it up! -CH

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Unknown date

  
Not very bad, few misalignements here and there but wtf. Worth a play 3/5 - Daimon

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Guest

Unknown date

  
Terrifically detailed with some spiffy gameplay moments. However, the further I progressed into the wad the slower and more agonizing the experience became. I would suggest making switch puzzles 'clearer' so as to avoid the inescapable confusion of finding a solution in an area one may not remember. Having more moments where the demons come from the rear, or where they beleaguer the player from all directions would also improve flow, as well as the immersion of the level. Top-notch map, even so.

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Guest

Unknown date

  
the best game play wad of all! good detail too.5/5 -mohaa555

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Guest

Unknown date

  
I thought the theme was executed brilliantly and I enjoyed many of the fights but I found myself puzzled as to what switches did and got stuck to the point of giving up in the area you drop in to.

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Guest

Unknown date

  
Although some misalignements I loved the design. Sometimes there were too crowded places for baron of hell. 4/5 - Damned

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Lightning Hunter

Unknown date

  
An incredibly well done Hell theme - The Arterial Fortress has you descend deeper into Hell as you progress. There is definitely a challenge, so skilled doomers should find this enjoyable. The ammo and health was perfectly balanced. The map is quite cramped and linear, but it works for some odd reason. The only downside is the abundance of misaligned textures, but the design is still beautiful. Highly Recommended for the game play, theme, and design!

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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