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The Mine

   (12 reviews)
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About This File

You're a miner, getting the minerals that the UAC needs to make their special equipment.


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Robo The Cyberbot

  
Heres the bugs that i found: Shotgun shells in a corner of a room disappers if you stand nearby it Lift is just full of HOM (aka missing textures) 3.5/5

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Unknown date

  
MY EYES! MY EYES!

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Unknown date

  
The review was SO EPIC. 6/5

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Unknown date

  
Not bad, but the BAK file and the Word document were a major "WTF?" moment.

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Unknown date

  
Not since 1994 have I seen a ".DOC" accompanying a WAD, only that this one is an actual WORD document! Plus, a .bak file is included in the zip...I wonder how this got past screening...anyway, this is a 1994-ish Doom 2 map with some pretty huge mapping errors that could have been easily fixed (screwed sectors/linedefs), and so plain that it almost looks like a 2sector entry. Good things: it's somewhat fun to play and non-linear, decent fights. With some more work it could be decent. 2/5 -Maes

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Unknown date

  
A basic medium sized that should run with Doom2.exe with no problem. The gameplay is good and easy with plenty of monsters but plenty of ammo and health. Most of the map uses the same textures throughout which makes it fairly unattractive. For someone who is 13 it is not a bad effort at all. 2 Stars. -PC

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Unknown date

  
Gameplay is alright; texture choice is fairly linear, nothing really differentiates one room from another. Overabundance of health and ammo makes the level relatively easy. A few suggestions: If this is a mining colony, you should have added details such as mining equipment, living quarters, shipping/receiving docks...etc. All in all this was a decent attempt and I did enjoy playing it. Keep it up! 2/5

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Unknown date

  
Although dated March 2007, this is a throwback to 1994. The design is typically angular and random, and there's no detail. You start off facing a flat wall, which is a metaphor for the whole level. It's surprisingly playable, but trivially easy - there's a BFG, a megasphere, rockets, everything vs a smattering of enemies. Although there are no Zdoom-only features that I could see, it seems to be unfinishable in PRBoom (some of the doors don't open).

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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