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The Mine

   (12 reviews)
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About This File

You're a miner, getting the minerals that the UAC needs to make their special equipment.


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Robo The Cyberbot

  
Heres the bugs that i found: Shotgun shells in a corner of a room disappers if you stand nearby it Lift is just full of HOM (aka missing textures) 3.5/5

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Unknown date

  
MY EYES! MY EYES!

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Unknown date

  
The review was SO EPIC. 6/5

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Unknown date

  
Not bad, but the BAK file and the Word document were a major "WTF?" moment.

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Unknown date

  
Not since 1994 have I seen a ".DOC" accompanying a WAD, only that this one is an actual WORD document! Plus, a .bak file is included in the zip...I wonder how this got past screening...anyway, this is a 1994-ish Doom 2 map with some pretty huge mapping errors that could have been easily fixed (screwed sectors/linedefs), and so plain that it almost looks like a 2sector entry. Good things: it's somewhat fun to play and non-linear, decent fights. With some more work it could be decent. 2/5 -Maes

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Unknown date

  
A basic medium sized that should run with Doom2.exe with no problem. The gameplay is good and easy with plenty of monsters but plenty of ammo and health. Most of the map uses the same textures throughout which makes it fairly unattractive. For someone who is 13 it is not a bad effort at all. 2 Stars. -PC

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Unknown date

  
Gameplay is alright; texture choice is fairly linear, nothing really differentiates one room from another. Overabundance of health and ammo makes the level relatively easy. A few suggestions: If this is a mining colony, you should have added details such as mining equipment, living quarters, shipping/receiving docks...etc. All in all this was a decent attempt and I did enjoy playing it. Keep it up! 2/5

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Unknown date

  
Although dated March 2007, this is a throwback to 1994. The design is typically angular and random, and there's no detail. You start off facing a flat wall, which is a metaphor for the whole level. It's surprisingly playable, but trivially easy - there's a BFG, a megasphere, rockets, everything vs a smattering of enemies. Although there are no Zdoom-only features that I could see, it seems to be unfinishable in PRBoom (some of the doors don't open).

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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