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Alpha Invasion

   (31 reviews)
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4 Screenshots

About This File

Pack of 11 Invasion maps for SkullTag made by several people. It uses supergod-ammo dehacked patch.


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Guest

  
this wad is really nice... how ever, as many people said, the glacier level is indeed annoying and some maps are INSANELY hard to beat.. even map 1 with the cyberdemon in that small map. however, the author has put in ALOT of effort into this, including brand-new monsters and mechanics. it is very hard to make a good invasion wad, but this one was most definitely memorable

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Guest

Unknown date

  
Great maps though long for some just the way they need to be

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Guest

Unknown date

  
very good

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Guest

Unknown date

  
A very nice set of maps overall, though most of them I get owned royally before I can make it to the end. Oh well, I guess that's what 'summonfriend baronlord' commands are for. Yeah, it helps to have a few of those, the ones that fire 5-way evil red baron thingys of death. Not to mention insane HP, they can easily mow down legions of hellspawn. 4 stars.

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This wad is just... wow. I'm sorry, but, the maps are just ugly and boring. 0/5

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Guest

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Yes baby, quality over quantity. Well deserved 5 stars . SuperGod

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Guest

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I liked every single map in it, really. Although the map "Base" has a few HOMS in the grenade launcher platform. I also liked wario's maps personally, cuz they used new monsters mostly. Each of you did an excellent job, especially with the super hard maps (3,5,7, 10 and 11). Well done guys. 5/5 -Moti

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Guest

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This has major gameplay failures. 1. Map 1 has an easy reachable BFG. The 9k is more pwerful than the 10k, but only the 10k has a kill timer? 2. The glacier map is annoying. I keep running into other people, AND the guardsphere make the map too bright to play on. 3. The time freeze in map 10 is too easy to reach. 4. Map 6 and Map 9 have the same problem. Rushed with too much too early. 5. Not enough change between waves. 1/5 (I gave you a 1 because I was feeling generous. )

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I really did not like these. The maps had very uninteresting designs (mostly squares and rectangles) and were quite ugly or bland. Invasion gameplay has seemed all the same to me, so on that side it was okay, but invasion in general seems to bore me. I also feel that invasion maps should just feel like sections of a regular map, and that more exists than what you actually get to see and play in, but these maps did not give me that feeling.

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My favourite Invasion-wad.Especia lly I like MAP11, this music reminds me old films about pirates :) - 5/5

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Combinebobnt

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Great invasion map pack. 5 stars

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Guest

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Very epic!!! That's a perfect WAD for Skulltag. Awesome! Killer11223346 - 5/5

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Guest

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i like this wad because i like invasion lvls and new monsters.i am also a retard.5/5

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These were very nice. The only one I really rather disliked was the glacier level.

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Possibly the best invasion mapset ever(along with Delta). my favorite map Seriously Unrealistic Quake is the best of the bunch. Hell the music in that map gives it an awesome epic feeling. Philnemba - 5/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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