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Alpha Invasion

   (31 reviews)
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4 Screenshots

About This File

Pack of 11 Invasion maps for SkullTag made by several people. It uses supergod-ammo dehacked patch.


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Guest

  
this wad is really nice... how ever, as many people said, the glacier level is indeed annoying and some maps are INSANELY hard to beat.. even map 1 with the cyberdemon in that small map. however, the author has put in ALOT of effort into this, including brand-new monsters and mechanics. it is very hard to make a good invasion wad, but this one was most definitely memorable

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Guest

Unknown date

  
Great maps though long for some just the way they need to be

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Guest

Unknown date

  
very good

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Guest

Unknown date

  
A very nice set of maps overall, though most of them I get owned royally before I can make it to the end. Oh well, I guess that's what 'summonfriend baronlord' commands are for. Yeah, it helps to have a few of those, the ones that fire 5-way evil red baron thingys of death. Not to mention insane HP, they can easily mow down legions of hellspawn. 4 stars.

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Guest

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This wad is just... wow. I'm sorry, but, the maps are just ugly and boring. 0/5

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Guest

Unknown date

  
Yes baby, quality over quantity. Well deserved 5 stars . SuperGod

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Guest

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I liked every single map in it, really. Although the map "Base" has a few HOMS in the grenade launcher platform. I also liked wario's maps personally, cuz they used new monsters mostly. Each of you did an excellent job, especially with the super hard maps (3,5,7, 10 and 11). Well done guys. 5/5 -Moti

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Guest

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This has major gameplay failures. 1. Map 1 has an easy reachable BFG. The 9k is more pwerful than the 10k, but only the 10k has a kill timer? 2. The glacier map is annoying. I keep running into other people, AND the guardsphere make the map too bright to play on. 3. The time freeze in map 10 is too easy to reach. 4. Map 6 and Map 9 have the same problem. Rushed with too much too early. 5. Not enough change between waves. 1/5 (I gave you a 1 because I was feeling generous. )

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I really did not like these. The maps had very uninteresting designs (mostly squares and rectangles) and were quite ugly or bland. Invasion gameplay has seemed all the same to me, so on that side it was okay, but invasion in general seems to bore me. I also feel that invasion maps should just feel like sections of a regular map, and that more exists than what you actually get to see and play in, but these maps did not give me that feeling.

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My favourite Invasion-wad.Especia lly I like MAP11, this music reminds me old films about pirates :) - 5/5

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Combinebobnt

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Great invasion map pack. 5 stars

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Guest

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Very epic!!! That's a perfect WAD for Skulltag. Awesome! Killer11223346 - 5/5

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Guest

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i like this wad because i like invasion lvls and new monsters.i am also a retard.5/5

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Unknown date

  
These were very nice. The only one I really rather disliked was the glacier level.

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Possibly the best invasion mapset ever(along with Delta). my favorite map Seriously Unrealistic Quake is the best of the bunch. Hell the music in that map gives it an awesome epic feeling. Philnemba - 5/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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