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Alpha Invasion

   (31 reviews)
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About This File

Pack of 11 Invasion maps for SkullTag made by several people. It uses supergod-ammo dehacked patch.


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Guest

  
this wad is really nice... how ever, as many people said, the glacier level is indeed annoying and some maps are INSANELY hard to beat.. even map 1 with the cyberdemon in that small map. however, the author has put in ALOT of effort into this, including brand-new monsters and mechanics. it is very hard to make a good invasion wad, but this one was most definitely memorable

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Guest

Unknown date

  
Great maps though long for some just the way they need to be

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Guest

Unknown date

  
very good

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Guest

Unknown date

  
A very nice set of maps overall, though most of them I get owned royally before I can make it to the end. Oh well, I guess that's what 'summonfriend baronlord' commands are for. Yeah, it helps to have a few of those, the ones that fire 5-way evil red baron thingys of death. Not to mention insane HP, they can easily mow down legions of hellspawn. 4 stars.

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This wad is just... wow. I'm sorry, but, the maps are just ugly and boring. 0/5

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Guest

Unknown date

  
Yes baby, quality over quantity. Well deserved 5 stars . SuperGod

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Guest

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I liked every single map in it, really. Although the map "Base" has a few HOMS in the grenade launcher platform. I also liked wario's maps personally, cuz they used new monsters mostly. Each of you did an excellent job, especially with the super hard maps (3,5,7, 10 and 11). Well done guys. 5/5 -Moti

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This has major gameplay failures. 1. Map 1 has an easy reachable BFG. The 9k is more pwerful than the 10k, but only the 10k has a kill timer? 2. The glacier map is annoying. I keep running into other people, AND the guardsphere make the map too bright to play on. 3. The time freeze in map 10 is too easy to reach. 4. Map 6 and Map 9 have the same problem. Rushed with too much too early. 5. Not enough change between waves. 1/5 (I gave you a 1 because I was feeling generous. )

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I really did not like these. The maps had very uninteresting designs (mostly squares and rectangles) and were quite ugly or bland. Invasion gameplay has seemed all the same to me, so on that side it was okay, but invasion in general seems to bore me. I also feel that invasion maps should just feel like sections of a regular map, and that more exists than what you actually get to see and play in, but these maps did not give me that feeling.

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My favourite Invasion-wad.Especia lly I like MAP11, this music reminds me old films about pirates :) - 5/5

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Combinebobnt

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Great invasion map pack. 5 stars

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Very epic!!! That's a perfect WAD for Skulltag. Awesome! Killer11223346 - 5/5

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i like this wad because i like invasion lvls and new monsters.i am also a retard.5/5

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Unknown date

  
These were very nice. The only one I really rather disliked was the glacier level.

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Possibly the best invasion mapset ever(along with Delta). my favorite map Seriously Unrealistic Quake is the best of the bunch. Hell the music in that map gives it an awesome epic feeling. Philnemba - 5/5

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  • File Reviews

    • By MuratMikal · Posted
      Surprisingly, a good megawad!   I didn't care much for maps 1, 2, 3, 25 and 30 because those need jump for progression. All the other maps are nicely crafted and balanced, being difficult on UV but always fair.    
    • By Walter confetti · Posted
      Old school classic of mine, i remember playing this map back in the days where the only to play doom maps are buying (or having them as a gift) shovelware CDs or have some luck to find some PC magazines that sells CDs with some Doom maps included, in this case PC Gamer or The Games Machine (an italian videogame magazine) and this in the age of Duke Nukem 3D / Quake era, a pretty hard task as you probably imagine! After this little premise, this map is... pretty cool as i remembered it. Maybe too easier now than the old days, it is also one of the few map that use a darker variant of WFALLx texture, a thing that in that times was really, really unique. It reminds of a easy map from TNT. The mine tunnels are actually way too squarish and the monsters aren't that hard. But layout is pretty fluid and map is pretty fun to play...
    • By Musk · Posted
      Love the unique twist of taking on visuals straight out of a comic, it's a breath of fresh air to blast demons in a purgatory like esque, instead of hell for the dozen time.  
    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
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