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Break-in 4

   (16 reviews)
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2 Screenshots

About This File

The final WAD of the Break-in Quadrology! This is ranked EXPERT, making it quite difficult to complete.

This time, you are breaking into a SPACE STATION, and are to steal top secret weapon blueprints. Along the way however, you meet some unexpected company......


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Guest

Unknown date

  
SHIT! - Zalewa

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Guest

Unknown date

  
Good concept, bad execution.

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Guest

Unknown date

  
Heh, I've seen better, but I know that this was Catman's first released ACS project. So considering that, and the fact that it's a space station, and that no-one knows what they look like..... 4/5

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Guest

Unknown date

  
Fairly crappy mapping right there

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Unknown date

  
Lots of people making excuses here... This wad just isn't any good. The ACS is mostly functional, but all the rooms are boxy ugly shit, and the gameplay is bland and uninspired. There's absolutely no sign that anything but the barest minimum of effort was put into this. 1/5.

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Unknown date

  
Good idea, but created badly. This map needs detail, better difficulty, and it should be a bit longer. I would also suggest to not have speaking while there are monsters to fight.

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Guest

Unknown date

  
Really bad.

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Guest

Unknown date

  
You guys must hate ACS storylined WADS. Althought it lacked detail, the WAD wasn't "SHIT" as Zalewa called it. (BTW, that's called a FLAME, and isn't constructive at all, it just shows that you only know how to insult, and not help) 3/5 for mapping 5/5 for difficulty 4/5 for well written ACS 5/5 for Overall Gameplay 17/20 or 5/5 (rounded up)

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Unknown date

  
EPIC!

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Unknown date

  
I liked the implementation of ACS in this WAD. 5/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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