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Break-in 4

   (16 reviews)
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2 Screenshots

About This File

The final WAD of the Break-in Quadrology! This is ranked EXPERT, making it quite difficult to complete.

This time, you are breaking into a SPACE STATION, and are to steal top secret weapon blueprints. Along the way however, you meet some unexpected company......


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Guest

Unknown date

  
SHIT! - Zalewa

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Guest

Unknown date

  
Good concept, bad execution.

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Guest

Unknown date

  
Heh, I've seen better, but I know that this was Catman's first released ACS project. So considering that, and the fact that it's a space station, and that no-one knows what they look like..... 4/5

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Guest

Unknown date

  
Fairly crappy mapping right there

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Unknown date

  
Lots of people making excuses here... This wad just isn't any good. The ACS is mostly functional, but all the rooms are boxy ugly shit, and the gameplay is bland and uninspired. There's absolutely no sign that anything but the barest minimum of effort was put into this. 1/5.

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Unknown date

  
Good idea, but created badly. This map needs detail, better difficulty, and it should be a bit longer. I would also suggest to not have speaking while there are monsters to fight.

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Guest

Unknown date

  
Really bad.

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Guest

Unknown date

  
You guys must hate ACS storylined WADS. Althought it lacked detail, the WAD wasn't "SHIT" as Zalewa called it. (BTW, that's called a FLAME, and isn't constructive at all, it just shows that you only know how to insult, and not help) 3/5 for mapping 5/5 for difficulty 4/5 for well written ACS 5/5 for Overall Gameplay 17/20 or 5/5 (rounded up)

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Unknown date

  
EPIC!

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Unknown date

  
I liked the implementation of ACS in this WAD. 5/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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