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Break-in 4

   (16 reviews)
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2 Screenshots

About This File

The final WAD of the Break-in Quadrology! This is ranked EXPERT, making it quite difficult to complete.

This time, you are breaking into a SPACE STATION, and are to steal top secret weapon blueprints. Along the way however, you meet some unexpected company......


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Guest

Unknown date

  
SHIT! - Zalewa

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Guest

Unknown date

  
Good concept, bad execution.

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Guest

Unknown date

  
Heh, I've seen better, but I know that this was Catman's first released ACS project. So considering that, and the fact that it's a space station, and that no-one knows what they look like..... 4/5

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Guest

Unknown date

  
Fairly crappy mapping right there

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Guest

Unknown date

  
Lots of people making excuses here... This wad just isn't any good. The ACS is mostly functional, but all the rooms are boxy ugly shit, and the gameplay is bland and uninspired. There's absolutely no sign that anything but the barest minimum of effort was put into this. 1/5.

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Unknown date

  
Good idea, but created badly. This map needs detail, better difficulty, and it should be a bit longer. I would also suggest to not have speaking while there are monsters to fight.

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Guest

Unknown date

  
Really bad.

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Guest

Unknown date

  
You guys must hate ACS storylined WADS. Althought it lacked detail, the WAD wasn't "SHIT" as Zalewa called it. (BTW, that's called a FLAME, and isn't constructive at all, it just shows that you only know how to insult, and not help) 3/5 for mapping 5/5 for difficulty 4/5 for well written ACS 5/5 for Overall Gameplay 17/20 or 5/5 (rounded up)

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Unknown date

  
EPIC!

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Unknown date

  
I liked the implementation of ACS in this WAD. 5/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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