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Break-in 4

   (16 reviews)
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2 Screenshots

About This File

The final WAD of the Break-in Quadrology! This is ranked EXPERT, making it quite difficult to complete.

This time, you are breaking into a SPACE STATION, and are to steal top secret weapon blueprints. Along the way however, you meet some unexpected company......


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Guest

Unknown date

  
SHIT! - Zalewa

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Guest

Unknown date

  
Good concept, bad execution.

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Guest

Unknown date

  
Heh, I've seen better, but I know that this was Catman's first released ACS project. So considering that, and the fact that it's a space station, and that no-one knows what they look like..... 4/5

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Guest

Unknown date

  
Fairly crappy mapping right there

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Guest

Unknown date

  
Lots of people making excuses here... This wad just isn't any good. The ACS is mostly functional, but all the rooms are boxy ugly shit, and the gameplay is bland and uninspired. There's absolutely no sign that anything but the barest minimum of effort was put into this. 1/5.

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Unknown date

  
Good idea, but created badly. This map needs detail, better difficulty, and it should be a bit longer. I would also suggest to not have speaking while there are monsters to fight.

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Guest

Unknown date

  
Really bad.

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Guest

Unknown date

  
You guys must hate ACS storylined WADS. Althought it lacked detail, the WAD wasn't "SHIT" as Zalewa called it. (BTW, that's called a FLAME, and isn't constructive at all, it just shows that you only know how to insult, and not help) 3/5 for mapping 5/5 for difficulty 4/5 for well written ACS 5/5 for Overall Gameplay 17/20 or 5/5 (rounded up)

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Unknown date

  
EPIC!

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Unknown date

  
I liked the implementation of ACS in this WAD. 5/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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