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Break-in 4

   (16 reviews)
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2 Screenshots

About This File

The final WAD of the Break-in Quadrology! This is ranked EXPERT, making it quite difficult to complete.

This time, you are breaking into a SPACE STATION, and are to steal top secret weapon blueprints. Along the way however, you meet some unexpected company......


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Guest

Unknown date

  
SHIT! - Zalewa

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Guest

Unknown date

  
Good concept, bad execution.

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Guest

Unknown date

  
Heh, I've seen better, but I know that this was Catman's first released ACS project. So considering that, and the fact that it's a space station, and that no-one knows what they look like..... 4/5

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Guest

Unknown date

  
Fairly crappy mapping right there

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Unknown date

  
Lots of people making excuses here... This wad just isn't any good. The ACS is mostly functional, but all the rooms are boxy ugly shit, and the gameplay is bland and uninspired. There's absolutely no sign that anything but the barest minimum of effort was put into this. 1/5.

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Unknown date

  
Good idea, but created badly. This map needs detail, better difficulty, and it should be a bit longer. I would also suggest to not have speaking while there are monsters to fight.

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Guest

Unknown date

  
Really bad.

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Guest

Unknown date

  
You guys must hate ACS storylined WADS. Althought it lacked detail, the WAD wasn't "SHIT" as Zalewa called it. (BTW, that's called a FLAME, and isn't constructive at all, it just shows that you only know how to insult, and not help) 3/5 for mapping 5/5 for difficulty 4/5 for well written ACS 5/5 for Overall Gameplay 17/20 or 5/5 (rounded up)

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Unknown date

  
EPIC!

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Unknown date

  
I liked the implementation of ACS in this WAD. 5/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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