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SargeBaldy Speedmapping Compilation #19

   (7 reviews)
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About This File

This is a compilation of the WADs entered in SargeBaldy's nineteenth speedmapping exercise. Participants were given 100 minutes to create a map similar in theme to a favorite map


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Unknown date

  
Good, solid fun, and probably the best you can play for this week. 3/5 -Maes

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Guest

Unknown date

  
Best SBSPD I've played by far. 4/5 -Moti

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Unknown date

  
Very nice.

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Guest

Unknown date

  
Good fun. L1 is short and inconsequential. I reckon the designer spent 90 minutes on the detail and ten on the level. L2 is a fun mini-tribute to Map09:The Pit. L3 is a short techbase courtyard that you can run through in about forty seconds. L4 reminds me of a map from Thy Flesh Revealed. It is tricky and entertaining, like an agitated moth. L5 is big and full of monsters but it is tedious and almost unplayable. L2 and L4 are the best.

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Unknown date

  
Yeah, I forgot to notice map05 is HR-Themed. It's barely playable, and very brown. -Moti

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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